Decided to show off my first character for a little project I am working on in UE4. Hope you guys enjoy, please leave any crits, comments, or questions. Original Concept: Untextured (3,485 Polys): Textured (One 1024x1024): Weapons (Shield: 224 Polys Bat: 156 Polys): Textured (One 1024x1024): Pose (Rendered in Marmoset…
I dont know if it's correct behaviour. But when I use Zapplink to link zbrush to photoshop the image size becomes different. In zbrush is 2048 *2048 but in PS is 1474 *916.So when I paint in PS it looks blurry. I checked size by going to inage- image size and it appears different after zapplink linking? Why?
You can't make unlimited loops in designer - it's a deliberate choice by the developers. If you wanted a 256 iteration slope blur, the best way to do it would be to use the automation toolkit to build the graph - you can use loops there
You can get a 12" Cintiq for $850~950 new. If you got the Large Intous4, then you gotta spend at least another $400~$450 on parts. That's a Cintiq right there. But I don't think this guy looks at it that way.
His SciFi hallway is breathtaking, made from one 256 X 512 texture. Also for the future of web based HTML5 these techniques are supper relevant. http://www.polycount.com/forum/showthread.php?t=89682 [vv]35470093[/vv]
Adding transitional meshes could finalize the already great look for your gums/teeth: https://cdnb.artstation.com/p/assets/images/images/012/926/967/large/vadim-sorici-transitional-meshes-tutorial-teeth01-update.jpg?1537221551
Took me about 2 weeks to get hold of whats what in the UI with at least an hour a day of practice. Reading the documentation also helped Woth the 79$ http://www.thegnomonworkshop.com/store/product/953/Introduction-to-ZBrush-4
Your height map should be at 16 bit colour depth per channel. At the moment xnormal has only 256 different shades to work with, which isnt a lot when you have such a smooth height map. Cheers
that texture is great! model looks ok too! you might need an extra loop around the shoulders for better deformation though. And i'd probably try texturing it with a 256 texture. could you post the flats? keep it up!
Alright, i'm all packed. Leaving tomorrow to start the journey down there. Is anyone still meeting up? O.O Call me if you want to. (256)694-4332 (Cell phone I have with me at all times.)