Decided to show off my first character for a little project I am working on in UE4. Hope you guys enjoy, please leave any crits, comments, or questions.
Original Concept:
![pDPbz67.jpg](http://i.imgur.com/pDPbz67.jpg)
Untextured (3,485 Polys):
![qxiBFUl.jpg](http://i.imgur.com/qxiBFUl.jpg)
Textured (One 1024x1024):
![zmggyv4.png](http://i.imgur.com/zmggyv4.png)
![Rk1FT4v.jpg](http://i.imgur.com/Rk1FT4v.jpg)
Weapons (Shield: 224 Polys Bat: 156 Polys):
![zkfe8Sn.jpg](http://i.imgur.com/zkfe8Sn.jpg)
Textured (One 1024x1024):
![h6bfMMV.jpg](http://i.imgur.com/h6bfMMV.jpg)
![eO7Amea.jpg](http://i.imgur.com/eO7Amea.jpg)
Pose (Rendered in Marmoset Toolbag 2):
![6TsWV8E.png](http://i.imgur.com/6TsWV8E.png)
Replies
"Hand-paint me like your French-raiders, DeviatePanda!"
I have to say I miss his backpack, it gave him a bit of balance and was just a cool feature, especially the coke attached to it.
Is that not low poly version you see ?
@DeviatePanda Nice face paiinting on the bucket.
@Benmx: I thought that it was low poly considering today's industry standards.
@Protar: I still plan on making the backpack, but I want the player to be able to remove it so I am going to make it its own separate model and texture.