Cross posting from tech-artists in hopes of getting something so I can start working on this :( Anywho, following Adam's blog post (http://techarttiki.blogspot.com/2008/08/photoshop-scripting-with-python.html) about COM and python and for some reason the code breaks at the open stage. Here's the code: import…
Hello, Not sure if this is the right place to post it, but I've finally uploaded some video tutorials on Character Creation for videogames. Its more of a overall overview of the process but its geared towards production. It was made over a year ago so some tools have been updated (mostly Zbrush) but the principles should…
A new Blender beta has just come out. However, for production, I would wait for another week before using it because the .obj exporter is recently broken. Either that, or use an older version. If you can build it yourself, the corrected code should be linked to below. From Nathan Letwory: Release logs:…
Hey fellow Polycounters! I feel a bit sleazy asking for help in this way, but it would be extremely awesome! a few weeks ago I submitted a picture to a contest that was to design a monster for Wrath of the Titans, hosted by IGN. Here is what I came up with: I would reaaaaaaally appreciate it if you guys could vote for my…
When dealing with hair i would do it like that: generate hair with xgen than render highpoly to lowpoly. But than again i realize that the character has eyebrows eyelashes too and probably also a visible scalp. Is it possible to have maps where all hair-things (hair, brows, lashes, scalp) are combined and not separated? I…
【Translation Fundraising】Cinematic Arnold /Maya Lighting and Rendering Techniques for Advanced Learn on👉https://www.wingfox.com/c/8754_2670_19942 Recommend reason: 01.analysing the underlying principles of lights 02.Basic theory of artistic design 03.Advanced nodes 04.Technique of optimizing rendering 05.Presenting the…
Well again - if you want to give that "Pong to Halo" progression, just do it with your own assets. And simply put up a video showing the games (or the engines) that you created. Avoid Flash. As for blogs, again its all about being efficient ad to the point - you don't need to make a website from scratch in CSS if your goal…
I can't muster sympathy for reactionary language like "Chilling Oversight" used in the original article. When the '08 recession hit due to the wild misuse of the credit and loan systems, people asked, "Why wasn't this regulated?". This is what regulation looks like and our record clearly suggests we need it. The Art…
@Warren, yeah FZD has checks. I was thinking more of AI or Art Academy of SF (http://www.forbes.com/sites/katiasavchuk/2015/08/19/black-arts-the-800-million-family-selling-art-degrees-and-false-hopes/#6b1342bc1dd9). Art Institute has a number of schools across the US. They graduate a lot of people. You can argue these…
Arc System Works has been researching this for YEARS. Ever since they realised that the sprite process for Guilty Gear was just ridiculously painstaking they've been r+d'ing to get 3D in. They did a lot of 3D work for BlazBlue. It shows that they still draw over things, its a perfect marriage of 2D and 3D: More info: Part…