im going to have to agree with gir on this one, for this step of the process it would be good practice to start from scratch everytime (basemesh) so you dont get lost with shapes that are already on a previous model i've done a little paintover, and keep in mind this is probably not perfect by any means but it gives you…
AI San Diego 09 Grad. Got my first job at Bungie a 2 months after graduating. I did not get this job because of AI, but it helped me get to where I am today. Positives:* Mentorship Program with SOE * Internship with SOE * I had 2 great teachers, one extremely technical, one extremely artistic * Friends, I cannot put a…
Here is what I am going for. I did not finish my deadline so it is only part done for now. I will finish later. I have Peles throne (1) sitting on top of Hi'iaka's egg(2) incubating it in the lava. Story says she carried this egg under her arm pit (3) sailing all the way from Tahiti and that since Hi'iaka was first hatched…
Ok, update. Tried making the rust more colorful and tightened up its edges with a histogram filter. Think it really helps define the look. Ran into a little problem with the rust though. The blade of the sword was a solid 1 of full metal, and the rust on top was a full 0 for non metal. Problem with that is the rust gets…
I don't know if its really the same effect. TV manufactures seemed to think light leaking out the back of your TV was a cool feature, but this is actually projecting things on the walls and surface not just colors. the snow effect in the cartoon-ish racing game, simple yet pretty cool, the same could be done with rain or…
Time for another update: I want to get grain sacks in there that react to physics (bullet impact). I plan on doing that with the soft bodies from Nvidia Flex. Getting Flex implemented in Unreal 4 is not easy, so I decided to write a comprehensive tutorial: 1. Get an account on Github, and download the software. 2. Link…
Asyme, Just want to volunteer some added infos for ya. I wasnt a big fan of Blender until not all that long ago. Good concept but it just felt under developed at the time. Then I took the time to really sit down with it, set up and use a keymap that seemed sane (Maya in this case) and dig in. Its come a long way since the…
I'm pleased to see someone highlight this kind of thing, as I believe (even from my own experience) many can inadvertently fall into this trap. Also many studios have different cultures and approaches to time keeping and time management, with various things like 'core hours' and/or 'flexi-time' being used. And many people…
Regardless, since I was able to read your question before editing I will answer how I start, since I was complete noob unable to make most basic textures from scratch and now I can at least understand the process. 1. I crated base brick box, subdivided it and exported to zbrush. 2. In zbrush I just randomly sculpt edges…
Bloom in games isn't really based on any sort of physical or optical camera effect. It's a simple post process that works by creating a copy of the rendered frame, blurring it, and then adding it back on top (usually resulting in bright areas becoming brighter). Pior's example image is using a diffraction filter which…