There are a couple practical reasons for the uv layout. 1. Hard edges. Pretty much anywhere I had to put a hard edge to fix shading issues, I had to split the uv shells. It was a balancing act deciding where I wanted to split the shells and where I wanted to keep the seam for texturing. As you know, if you have a softened…
^ This. And the best sculpt wont get you anywhere if you botch the bakes. Or the lods. Or the rigging. So, what we have if an all caps thread looking for a 3D artist who's only supposed to do one specific thing while asking for work samples without offering up any of your own. By the way, those work samples are literally…
Complicated so what I mean is one whole model can show the edges while the other has them removed/disabled, so go into object properties you can select show only edges, I want say show only smoothed surface. I don't mean a partial area doesn't have edges, I mean whole models, just to clarify any confusion. Solved! I…
The whole head and especially the face is awesome. Model and texture. My critic would be the body. While the modeling seems to be great, the whole suit looks like it's made out of the same dull material. You tried to do some highlights on her breast, but they are not very bright. I would use some very small and bright…
I Box so I can help you out with this one. When throwing a right cross you have to step with your left foot forward facing at a 45 degree angle, then pivot your right foot until it faces the opponent while your hips twist as the right cross is thrown, it's all one fluid motion, and basically the whole body moves with the…
I'm working on an attack helicopter model, and while I could avoid this whole issue by modeling the interior of the cockpit, I was wondering if anyone could offer some pointers on painting textures that would allow me to leave the cockpit glass completely opaque while still looking like convincing glass. Any help would be…
I've started this thread since I need to get motivated on the new project I've started working on. The whole plan is to remake the whole city of Balmora in TES: Morrowind. I do this to boast my portfolio that I'm currently working on, but also to get loads of experience and an offer to work at Bethesda Softworks.. haha.…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
This week I finished setting up the sniper rifle inside Unreal Engine along with a small environment to showcase it. I produced multiple renders as well as several cinematic videos to present the weapon in context. I also created two different texture variations for the rifle while keeping the same base model. This allowed…
any external hardware for extra keys makes the whole tablet thing entirely useless, then you can just use a laptop and a wacom tablet, really. the idea is to hold the tablet in one hand while drawing with the other. I have no idea how i would hold another hardware while trying to sculpt from life.