Yeah, it sucks big time. Apparently they might just be "refocusing" though and coming back later. They don't outsource any of their animation and rather hire all of their Japanese animators full time, so it is partially why they are struggling a bit. They haven't had a super big hit since Howl's Moving Castle really, since…
It's not a massive leap to derive diffuse/specular/roughness values etc. - I saw an ML paper a couple of years ago that was able to derive pbr valid materials from photos etc. so it's just a case of refocusing that effort. I think this sort of thing is going to hit outsource providers and those working on shovelware first…
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I big studios ther are a lot of layout artists they never do any modeling. On open world games maybe there are more layout artists than modelers. Specially if the assets are outsourced. And there are substance designer only artists too. I know some layout artists they never opened maya or zbrush in the last 10 years they…