According to a researcher at electronics market intelligence outfit IHS, annual failure rates of SSD run around 1.5 per cent with HDDs nearer five per cent.
I thought i fixed that with the latest image. I used this picture as reference, his eyes are quite open. http://www.jaredletopictures.net/displayimage.php?album=110&pos=3
good idea! I've been on linkedin for a while now. Anybody wanting to invite me: choldenjr@gmail.com through linked in. http://www.linkedin.com/pub/0/a24/111
This example might also be helpful UE4 Modular Building Set Breakdown - by Jacob "jacob07777" Norris. Gritty urban city modular system. File:JacobNorris Building Breakdown.pdf (1.5 MB) from this page on our wiki: http://wiki.polycount.com/wiki/Modular_environments
Hey all, I wanted to share my latest version of the Revolver 3576 I am working on for the past 1,5 weeks. Please add feedback and critique if you like. (and teach me better presentation techniques :D ).
http://ps3.ign.com/articles/117/1178844p2.html I think this part from the second page sums it up... and definitely applies to the gaming industry in general. It's probably the main thing that needs addressed.
The Pushing Points Topology Workbook is a software agnostic 125-page guide that
teaches you the foundation of SubD topology. More information can be found here: http://pushingpoints.com/v2/the-pushing-points-topology-workbook/ https://youtu.be/vaKvO_iYMds
People have around a 160° fov, in game fov is always going to match the device FOV or it won't be pleasant experience. The Rift has used 100-110° from what I recall.