it´s a pain if you have to do it often (maybe it could be scripted) but you are aware of the option to specify the uv range? i.e. v always 0-1 but u 0-1, 1-2, 2-3 etc!
the 0-1 space is relative to your texture. atm you are using 2 UVspaces. 0-1 and 1-2 if yyour UVs are squashed by 50% like poopipe described, just make your texture 200% wide and a pixel is square again.
1st use UVW Unwrap, it does almost everything that UVW Map does, with the exception of one option which game artists rarely use. 2nd If you're switching back and forth between 1 and 2 it sounds like its resetting to default which is the last "baked" layout. So either be prepared to do a lot of loading/saving each time you…
These are the props I entered into the Shogunate ArtStation Challenge. Combination Long Rifle "Whisper in the Wind" The design is based off an original concept I had made for the challenge. I love multipurpose weapons and things that lock together to create something new. Working on the Shogunate ArtStation Challenge, I…
Hi I am in needed of a freelance who can create a realistic 3d character model with textures.I don't need any rigging.I only need someone who has atleast 2-4 years of experience and create realistic 3d character models as well as textures. Here are the details for the budgets:- 1.maximum budget is $500-$700 for 1 character…
SO! After being very inactive with 3D I decided to make a game out of my universe and that made me realize that I need to learn how to sculpt. I'll be using the retopology technique to start with a very high detailed sculpt and then scale it down to low poly. But so far I've ran into two issues. 1. I can't seem to get the…
Educate yourself before even thinking about commenting on the US prison system. It's so broken it's possibly the most depressing thing in the world right now, because unlike the other hotbeds of human suffering, their is no excuse other than American's lust for revenge and hatred toward their fellow man. Required watching:…
Hmm how do I make the aspect ratio 2 by 1... because right now it locks the first value to 1 and you can make the texture 1 by 2 wide but not smaller. Am I missing something here?
Hello, I've been using and experimenting with UDK last few months, so this will probably be easy as cake for most of you. I have an elevator set up, controlled with kismet and little unreal script (custom sequence action). The problem is with matinee animations. I have 4 floors and 4 switches (one on every floor). I also…
Hi there :) I'd add a few cons : - Dynamic subdiv's crease levels always resetting to 15, while user might not want that (I often opt for 1 or 2 depending on the density of my topology), maybe recall the latest used value or allow to store it in the preferences - Add a way to clearly set off Dynamic brush size everywhere…