"Hi, Ewe Bowl here, I was wondering if I could buy the rites to your movie and then use artistic license to make it not your movie but a horrible abomination of the original movie with actors from the disney channel and cameros." "Right, so it's a deal then!" PS we will now refer to him as Bumble-Bowl.
Heeey! The second model - I have a toy like that with removable coat and hair. The colors and shape match, and so does the coat. Did you use that as a reference? PS: I´d like to make everybody reading this post sure, that I DON´T play with the toys already (for week or two... ).
Okay so rending a demo reel on my old PC is taking a depressingly long time :( On the up side, I got PS CS3 and new wacom drivers... And my pen actually seems to work. 1hr or so including the time to adjust tablet. My attempt at something akin to champloo.
i dont want the print to flake off after a couple washes.. then its just a regular black shirt :( (i dont know the details of cafe press but im just saying print quality is important to me) ps. i chose the cheaper price because I'd probably want two
[ QUOTE ] Btw, I'm trying to find the specularmaps for this game, can't find them anywhere. ps. dreading that the game doesn't actually have any specmaps. [/ QUOTE ] I think they need to wrap their heads around a good defuse map before they worry about clogging memory space with spec maps.
I meant like this . a quick color edit export from Photoshop or Afinity photo. ps. Well, actually I have just figured out it's simpler to just make an action In Photoshop to save color edits to Substance Designer 4k Hald_CLUT file . It works pretty quick if you make it tga instead of png.
Hi, currently i'm working on a stylized game ready robot for practice, and made this model in zbrush with zmodeler. what is the best pipeline to have a good result in baking the maps? continue with the highpoly and then do the retopo by hand, like organic models, or there is some approach that i can use this model already…
i fully got banned from australian internet servers for asking a guy if he was a maori (his voice sort of sounded maori) i knew it wasnt generally accepted to be a slur. ps. what's the plan for this guy, warrior covered in tattoos? modern day loitering GTA citizen type thing? or what
Could you maybe show a screenshot of what you mean? I always bake a seperate AO of my lowpoly only (no projection or anything), that gives you shadows where things intersect (and then a little bit of PS levels/brightness adjustment), if that is what you mean. Looking really nice so far :)
So I gather that if you want to create two materials - one dirty and one clean - then you may as well make a clean diffuse and dirty diffuse in Photoshop and import them into UDK. Rather than making a clean texture and grunge texture in PS and combining them in UDK. Thanking you kindly.