Started thinking about it in highschool. Took a couple comp sci classes my first year of college because I wanted to make the big bucks and thought maybe I could do games on the side. Decided I hated it while I loved the 1 art class I took that year. Transferred to a community college to do 3d stuff. Didn't really decide…
OFFICIAL NOTIFICATION HP G60 after 5 years of service blue screen of deathed on me whilst backing up files hopefully.at the current time im backing up my laptops hdd tomy external drive..but it.might just be backing up to.my internal cause.i.cant remember what either was called. This is good because if it aint my external…
I thought Pylockes origin as described here was incorrect so i did a little digging. Here is the link and how she ends up looking like she does in Xmen 1, Asian. From what I read her soul gets transferred to some Asian chick to save the asian chicks life. there is becomes an assassin for the Hand and learns to us her psi…
I beg to differ, i don't know if your a maya user or not, but rendering normal maps on hard edges in maya is like a little boxed piece of cake (: If you have a hard edges in maya, if you need to have it that is, all you have to do is to move the UV shells a bit from each other. If you'r baking something giving you a lot of…
Here is my current progress with normal map baking. I have gone through quite a bit of different methods and techniques for getting a decent map, and this is my best result. My workflow so far: -Create poly mesh in Maya designing around the results of the smooth proxy preview adding edgeloops and beveling when needed to…
You should really use the decals method. To do it the way you are trying to you have to... •Finish modeling the highpoly of the undamaged piece •Make sure the vertex normals on both models are identical on every piece that uses the same texture space. •Have hard edges on all UV borders •Polygroup by UV's •Transfer the…
Hey crazyfingers you're completley right! And I almost got so caught up in trying to emulate others styles that I forgot I can create my own... silly me! I'll start building this in UDK too, that's always a problem I have in that I start modeling and texturing everything in Maya and then when it's time to transfer…
I totally understand wanting to keep UV's grouped so they are easy to paint on. It also helps if pieces that are similar in material are grouped together, this helps with bleeding also, you don't need quite as much padding if the pieces around it are similar. You can use two UV layouts one for painting and then another…
ddr is double data rate, 400 mhz actual speed is what they consider 800 mhz speed since you have the transfer rate of 400 mhz being doubled. my friend recently got his core duo 2 to 4.12 ghz, from the stock 1.8 ghz (iirc). it was crazy fast when running super pi, i think he got 14 second 1 m super pi times... possibly, my…
Well, the way they're shading isn't really helping. Perhaps the bevels are too large scale? Apart from fixing their shape, you should probably add a keystone. That's pretty much how stone arches are built: "As the keystone is pushed downwards by the load above it, its wedge shape means that it pushes outward onto the…