Killing, My Friend http://killingmyfriendgame.com Killing, My Friend is a first person co-op arcade shooter with the over-the-top
movie realism and stunts of classic action movies. The game pits four action
movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis.
Each map is made up of cliché movie…
Contract Force is a highly customizable squad tactics/strategy game in the tradition of Jagged Alliance and X-COM. The player takes command of a force of mercenaries to wage a private little war against a powerful corporation with ambitions of global economic domination. Set a few years into the future against the moody…
Hi. I want to show some things I've been working on while I learn UE4 and also expose some thoughts on the workflow I gathered in the process. Maybe this can be helpful for people thinking of doing something similar. I originally posted this on reddit, but it seems much more appropriate here due to the post format. Also…
Hey PCers. Long-time lurker, occasional poster... I'm Robert Yang, I'm here to announce that my department NYU Game Center is doing a faculty search for an Assistant Arts Professor, specifically a game artist to teach our students. We're basically looking for a 2D / 3D artist with working experience (either a big indie…
Hey guys, My name is Kjell Bunjes and I'm the Team Leader & Art Director of the upcoming Action Adventure Mindworld (click to get to our game's page). We are in development since January, have worked many things out and are now looking for additional talent in our 3D apartment to increase the speed of production. The team…
Hey guys, My name is Kjell Bunjes and I'm the Team Leader & Art Director of the upcoming Action Adventure Mindworld (click to get to our game's page). We are in development since January, have worked many things out and are now looking for additional talent in our 3D apartment to increase the speed of production. The team…
Development Team: Team Etherell Product Title: Legends of Etherell: Antavia Product Overview: Legends of Etherell is the introduction of a completely unique iteration of the popular MMORPG genre. The team behind Legends of Etherell has created what they are labeling a True Online Role-Playing Game or TORPG for short. In…
I'm a little bit late to the post and I see a lot of great advice here. I actually given the same thought about this not long ago and decided to write it down. Here's the link to the full text. I'll summarize it here if it's TLTR for you. - Decide early on industry and specialization Every specialization and industry…
Could you explain? I'm not sure if I'm getting your point here. Strange that you mention the Souls series, because when Demon's Souls got originally released it's main selling point was it's unforgiving difficulty. It it was the main thing that had set it apart from other games released at that time, so I'm not really sure…
The problem is that Level design is now dictated by the memory constraints the graphics team places on the engine and the engine's capability itself. Too many games these days suffer from this issue, where the levels themselves never actually change by direct action of the player, or even change while the player is taking…