Hey This is a WIP environment I'm working on in the unreal engine, still a lot of work to go, but though I'd post up what I've done so far. Any thoughts crits are welcome Thanks Chris
This is a character bust that started out as an art test; I had a lot of fun working on this and want to keep going on it to make it into a nice portfolio piece. The low poly was modeled in Maya and then sculpted in ZBrush -- C&C are very welcome.
I started to think more and more that I need to find a job in a game studio. One of the main requirements is that it should be a rather big studio (like Ubisoft/Square Enix/etc), so it can offer relocation to the USA/Japan/Canada/Europe from Russia. Question: is it worth to spend time applying resume to such companies…
Hello all, I was wondering if anyone has any experience with the whole export/import from UE4 to 3D Studio Max and back. It appears that exporting the data/entire scene from matinee and importing it into 3D Studio Max works just fine, but it looks like when I export my scene from 3d studio max using fbx 2012 with baked…
WildBrain is looking for a Lead Rigger to join our Vancouver studio. In this role, your primary responsibility is to manage project rigging TDs to use the studio rigging tools and share the same rigging techniques with teams on other projects. The Lead Rigger will be responsible for overseeing the day-to-day operations of…
Hey guys! THIS ITALIAN MAN ON THE LEFT COULD BE YOU!! The mobile games studio I work at is looking for a new Lead Artist. We're a fairly small UK studio in the heart of London, and I can honestly say that it's a group of talented people that are tremendous fun to work with. The most sought after skill for this role is…
[FONT="]Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent…