I'm working on an environment at the moment which has overlayed uv's utilising the same tileable textures. I've seperated the environment pieces according to which tileable texture they'll be using and unwrapped accordingly. I'd like to bake an ambient occlusion map from the all of the geometry on one sheet and overlay if…
Hello! My apologies if this post is in the wrong place. If that's the case please tell me! So I'm testing my WIP custom helmet for Undying in the Dota 2 workshop, when I get this error. I'm not extremely experienced with skinning, but to my knowledge I believe I skinned the helmet correctly. Do I need to export something…
Console gamer ahoy :) I'm not sure games got me inspired to get into games but these are the games that got me inspired and rip out the sketchbook when I was younger Donkey kong country Zelda - a link to the past Super mario world Street fighter 2 turbo Metal gear solid Jet set radio Shenmue 2 Soul calibur God of war Ico…
Hello, this is going to be tough 'cause I came here with issues I can't resolve by myself. In order to train my skils I'm creating an import script (3ds max 2009 32bit) for folder of FBX format.Everything worked the way I can call 'RIGHT' till I'd tried to add a function to apply material setting from external file.…
Hello. I imported an fbx asset from some other 3D software into Maya. They have multiple sets for some reason. I would like to dump all of them into map1 which is Maya's default UV set. The problem is that the asset is 130 mesh object. I have to select each one in the outliner 1 by 1, then go to the UV window, then…
slowly getting back on working on my OC after being frustrated with it for a while, still defining the forms/proportions but it already feels way more skin-like than before also, another weapon concept attempt, really liked this one, i will probably make it
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
I meant like the item set for Razor is mostly finished. The tris are within workshop requirements so thats part of the reason why my model doesnt match my concept exactly. I also don't have sculpting software like zbrush or mudbox so I did the best I could but I'm still pretty inexperienced with this. Only original Razor…
I've been laid off several times - when it happens the best thing to do is go and get another job. Blaming society/corpos/the man for your problems is fun but you can't exchange self-righteous indignation for goods or services in most places so it's ultimately kinda pointless.
It's a really nice set, I think the mask is quite original and the overall detail is great. I really like that tiny piece on Axe's mohawk. The only thing I think I would change is the colour of the silver on the piece of fabric over his shoulder. Though that would mean adding in another colour to the set which is primarily…