Eric, Thanks for the vote for legit, I really don't understand why a lot of comments are on my writing, but it appears to be the price for being long winded. Thanks for your input and follow up, the color scheme of warms with diffuse glows for hero header and footer images is a personal choice of pursuing warm earthy…
Thanks for the response. That tutorial will surely help as will the points you raised. Hand painting has always irked me because I could never get it right but I know I am capable of it. Thanks again for the crit, I really do appreciate it.
Thank you for sharing this. I always wanted to do plein air paintings but I always thought the point of them was to do them outside. I appreciate you sharing so I'll starting doing them with photos.
hey all, I did this after a convo with a friend this morning, on the artstation page are links to the painter file and toolbag scene so you can see how I made such a mess. The UV's blow hard but that wasn't the point so please excuse :D I hope its of use to someone: https://www.artstation.com/artwork/Yd5mK
the subtle wrinkling look is working out, idk if you are going for the full wrinkle impact the ref vs M.D. versions are not matching in that regard except for the left of screen arm sleeve which i think turned out really well compared to other parts, if it helps to point out where the other aspects of the "wrinkling", is…
couple of little things in addition to what's been said above. the shampoo bottle in the shower is a little bright imo. the contrast to the dark corner is creating quite a focal point where really you want the eye to be drawn to the blood stains and the shadow. also i think the blood stains look a little bit too forced at…
Phoenix, I think using the bare amount of geo is the point of the exercise, it's about seeing how convincingly you can paint form without actually having any, like this. I agree about the AO though, especially on the second box. It's hard to judge the depth of the planks without any occlusion, also there's no difference in…
I can sculpt and animate, but I've never been good with color. Any suggestions on what I can do with this thing to bring it to life? I have a scale bump map that looks more like a plucked chicken, but it beats none at all. I also have some tones underlying the green, but the green is not permanent. Ideally I'd like…