I'm delving a bit deeper and found that some of the characters in Uncharted for the PS3 where hitting 35k. That's on a 10 year old console; right? Shouldn't we be able to push that way beyond that now? Source: http://forum.beyond3d.com/showthread.php?t=43975 Uncharted: Drake's Fortune, PS3, 2007 Main characters -…
One thing i gotta say about the game models is first your polycount can be further reduced. polygons are wasted on items like the hand grenades round pin, which is a coiled cylinder, which could be made where the coils intertwine, you could use polygons to unify them , and let the normals do the job of appearance. there…
I had an interesting one like this too when I had to select every other polygon on the side of a cylinder. Point was to create a sprocket with teeth, for the Dozer DVD. I spent a while figuring things out with StepRing/StepLoop from the Graphite tools. I was really confused at first since it doesn't allow StepRing with…
Hi! The How The F*#% Do I Model This? is a great collection of different situations and place one can to turn to when stuck. Also share the reference, so people know what the goal is. The wiki might contain some useful for information and links relating to this and other topics. Frank Polygons sketchbook contains some…
Well few of us are making games for android and iphone, because of their simplycity. And I am asking how much polygons should be on the scree so game runs fast? complexity of code is for more or less simply endless run. I watched various games for android and I can tell that probably one gun in android game called Into the…
I think this would be a prime example for creating a simple basemesh to sculpt from. This shape would be very easy to construct with just a few polygons. You could probably do that in zmodeller if you want to stay inside zbrush
A little more explanation on what Zbrush is doing: Zbrush doesn't render 3d models the same way a program like Maya does. This is because zbrush isn't a full 3d environment that has cameras or lights physically positioned around the model to work with. It's just a model floating above a static 2d painting canvas. When you…
No, flash does not a better website make. Check out these good looking sites: http://www.polygoo.com/ http://www.brameulaers.com/ http://www.matroskinworks.com/ Super simple and straight to the point. It's all you need. Anyway, presentation is not really important right now. Your work is. (though, one hint: use printscreen…
Since its never to early to do things right : Make the habit of never working without a clear goal in mind. Sure, you will find tons of 'omg improvised without reference' videos on the web. But all these guys (the good ones, that is!) work from a visual library engraved in their minds eye, aquired after years of practice.…
Hello Eggy_3D! Welcome to the forum! Well, after looking to your portfolio, my biggest problem with it is the amount of polygons your props have. You abuse using chamfer.Most of those polygons do not contribute to the silhouette so they should be represented on the normals. My recomendation for now is that you start making…