We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
Yeah! I did it. What I mean is that if I have to enter in the material and tweak all the masks... the predefined smart materials and mask presets are not very useful. For example, I can select a mask preset, like soft cavities or curvature... and it won't work as expected. This means I have to remake everything and create…
Im not sure of the exact technicalities of why the texture needed to be high passed first but it meant we didnt have to create an additional tint mask for each model. A tint mask sounds good, I assume I can hide it in the diffuse's alpha channel in a TGA. To which slot do I add it in Max's material editor and set it up,…
Hello everyone. I am close to wrapping up a portfolio project and I hoped to get some valuable feedback mainly on composition, lighting and colour grading from you guys. My goal was to capture a narrow, Mediterranean style, iconic Lisbon street in a small diorama, by using only a handful of modular assets. I textured…
You paint a mask that blends between two texture sets, one set for the regular wall and another set for the damaged wall. The material controls how the blends occur. Often people use vertex color as the mask, since it's easy to use and efficient in-game.
Hi, I need 3d model of a character, I'll pay you for itI have reference images that you can useSend me your portfolio along with your price(direct message) I am looking to hire immediately
Hi ya! First I gotta say, fantastic piece of software this! Finally got a license at work too and I can't wait to get to use it professionally now as well. Anyway, I stumbled onto a couple of things that I can't figure out. I have a project where I have made material id's separately for normal detail screws and for the…
Haven't finished the game yet, but whatever the end is, ask yourself this question: would you rather get an epilogue, or more Mass Effect games in the future? :)
Thank you i started with a Steel Rust and Wear Material On Substance Painter and used 2 metal textures i got from textures.com and did a little adjustments to it just to get a little more metal feeling after that i did some scratches with a grunge map and an edge damage using the edge strong Smart Mask i added some dirt…
In my experience (and this may only apply to my own experience), once I have some basic knowledge of what to do, I set a project of reasonable scope and as my end goal. Something small, but interesting to me. This is critical. Then, I figure out what I need to learn to accomplish that as I go through each step. Making…