I need to do the following in blender, but I have no idea how to: Check the amount of tris/polygons and such Smooth out the model in general, preferably not manually since it will take forever and not be that good Texturing I am a total newbie at this, sorry. Thanks in advance!
I just started to learn about 3D modeling, Should I start learning 3D modeling and animation with a blender first then going to Maya or should I start with Maya from the beginning? Is there a huge difference between the two?
Am working with unity 3d on a game that am making am using blender for some graphic any help is welcome. I took classes in how to make cartoon long time ago train to implement that in blender to make game texture.
Hello there, is the project still alive and are you still looking for 3d modelers ? I use blender and Zbrush, here is my portfolio : https://blenderartists.org/u/manou/activity/portfolio
if you know blender you can easily adopt all the stuff done in max/maya to blender most modifiers only have a different name, but do the exact same thing
@kosh_fotsirk I love your Lucina character, and I was messing around in blender testing some stuff, then I decided to render her in Blender cycles and this is the result... What you think ?
So here is my batch with the help of Blender : http://www.froyok.fr/blog/2013-04-fbx-exporter-for-udk-static-meshes-maya-to-blender-fix It fix the vertices count problem :
uhh im running wings, i just dl'd blender at school (i got dialup), now im not sure if blender does normal mapping or not, but if i does ill try it then.
That roadmap is kinda disappointing when considered against Blender's current feature list and library of addon's. Especially since Blender is free and Autodesk get's away with charging 100+ dollars a month.