Hi folks. Some of you might remember this thread "Off The Coast" in Cryengine which stopped abruptly. I had to take some time off from development. Now decided to bring it back but in Unreal Engine 4, also learning the basics of UE4. There will be very slow updates since I am working on this during lunch break. Also give…
Hello Polycounters. Today I decided to make a nuclear hideout environment in Unreal Engine 4. Scene takes place few months after the nuclear war occured. Some people managed to survive by building these custom made nuclear shelters. Since this environment is really small I will be building higher poly models and try to…
hey guys i really need some help, i'm trying to get some nice lighting in my scene and get some cool shadows on my stuff, but it isn't working quite the way i hoped so what's happening is that when the camera is away from some objects i don't get any shadows for that object but when i get close i finally get the shading i…
I tried to import my character in unreal engine 4.25 but some faces were missing or not showing. but the model looked perfectly fine in other software like maya, Substance painter and marmoset toolbag. I tried using 2 sided lighting but it didn't help. I need a solution for this very urgent, please help !!!!!
Experiential company looking for a freelance Unreal Engine pro to texture and light multiple Adidas stores ASAP for realtime concept presentation purposes. Majority of modelling will be supplied but modelling skills for additional elements would be a bonus. Please drop me an email if interested.
shape, somewhat Size: Definately Perspective in the model?: no. Just open up unreal ed 3 andlook at the first and third person models for each of the models. The third person are much lower poly, but keep the major shapes. Reminds me of the upgraded dispersion pistol from unreal 1
Hey guys, I just wanted to let everyone know about a new UE3 video that was just released called Unreal Kismet: An Introduction and Application. My good friend Rusty Sepmsrott worked hard on it for a while and its really amazing stuff. Any questions or concerns and let me know! more info: http://eat3d.com/kismet - Riki…
SKY GAME ART DUMP!!!!!Hey whats up guys over the weekend and 2 other friends partook (1 artist me, programmer, game play designer) in the unreal game jam where the theme was "the sky is the limit" so here is all the art i created for out game, check it out! all this work was done between Friday night and Sunday.
The company I'm working for is looking for Environment Artist to create beautiful locations for futuristic tank battles (see the tank example). You should be familiar with Unreal Engine 4. Please contact me with your portfolio and hour/month rates via PM, or send an e-mail to careers@digitaluniverseinteractive.com with…
Hi guys. I'm from 3AGAMES.I just finish a work for challenge PBR workflow.modeling in Zbrush and 3dsmax. All texture in substance painter. Thanks for Allegorithmic. Substance painter make my work much more efficient and high quality preview realtime. Here are the final screencapture from Unreal 4. Hope you like.