Quoted out of context actually. Italicized for emphasis "Never, EVER remove the forward, (Z-Axis), movement keys from your character’s root/pelvis bone to see your character cycling on the spot unless you want them to plane forward in an unnatural manner when you key them forward again. We don’t move linearly in real life,…
Make yourself an export preset for the maps you want to export, that's the simplest solution. And with regard to 2019 and later 2018 versions... Working at 4k on an 8gb 1080/modern 8core xeon box I'm finding that layer masks get corrupted pretty regularly and need to be repainted. It seems to be particularly those created…
Ruz: I did this years ago, and was partly how I started off doing texturing. Ultimatly I found it to be far too limiting for me personally. I still use it for things like scratched/dented metal, but thats about it. EDIT: 1 small note is that I would fill my later with a decent skin-tone and then paint the layer mask,…
I modelled high poly and low poly in - Maya all parts except for the leathered cushion and the handgrip. I used zbrush for scuplting the cushion (adding leather scratches and folds to make it look like a bit old and devastated by the years). For the handgrip I wanted to try the Zremesher. Now I can see I shoudn't have been…
Hello here :smiley: ! well.. for people who don´t know me I´m a csgo workshop designer who started in this hobby in 2014 , I wanted to say that I´m really excited to participate in this contest and I think this competition will give a plus of motivation and healthy competitive environment to the csgo workshop. Having said…
@Dave Dind Designer has been a great challenge. I really like how quickly I can get the absolute basics of a material setup that looks passable until I can come back to it later and give it some loving it deserves. Being able to change tiling amounts and experiment so non-destructively has completely changed up my…
Only one layer of forward-facing UVs should be present in the 0-1 square at baking time. Doesn't matter which four of those five overlapping layers you move, as long as there are no overlaps when you bake. Also move off any backwards-facing UVs (the mirrored ones). Contrary to what Vig posted though, you do not need to…
I've run into that error a few times. I haven't changed how I rig and sometimes it pops up and sometimes it doesn't. Drives me bonkers because I haven't figured out what causes it or a solid fix for it. There are times that I'll redo that part of the rig, test it and get no errors then days later they are back. Here are…
This is exactly why I've been wanting this workflow for so long. I saw that video and tried for such a long time to either find a copy of DeepPaint or another method that worked the same way but I couldn't. I even think DeepPaint was discontinued by the time I first saw that video (The video in question, if anyone is…
Hello, I'm working on this game-ready Sig Sauer MPX model with custom parts and I'm just about finished with texturing. I'll be creating a DBAL-3 laser device for the gun as well that I haven't finished producing a low-poly model of, so I figured while I'm doing that I can gather opinions on my progress so far. I'm…