more at the station. https://www.youtube.com/watch?v=bFeWI3mtHk0 https://www.artstation.com/artwork/RYbXeE Made this will touch it up more since its a piece now instead of an entry to the comp... was happy to enter lol that got show down real quick. Good luck all. Enjoy i guess. Its the ingame militech drone, i had to edit…
I guess these are guns that the British army uses? This really makes me want to read up on IRA. Where did they get their guns? Would IRA get old soviet stuff smuggled from Europe, or surplus from British army somehow? I'd love to see some finished stuff. I think the high-polies look pretty good. Materials on the shotgun…
Sounds good but what is the point of this? Theoretically this system could simulate a near perfect world, just like IRL. But then this would mean that the artist will be a bottleneck now, and only the best of the best will be able to make an asset that looks perfect. Also, why bother trying to imitate the real world on a…
Nice work. I'm still new to anatomy so I may be wrong but something really catches my eyes and if I am indeed wrong please correct me. The zygomatic bone looks too squarish supposed to be arced. The back arc seems a bit off..? And Trapezius muscle is one large muscle. Also the fingers look to thick too me. I'm following…
Hey there ! A WIP post this time ^^ Cosmetics. Yep. Let's talk about them for Star Wars - Redemption. First of all don't worry, I don't plan on going in a "modern" way to incorporate everything from other universes inside the project. The goal remains consistent with Mevenn's story/character and aims just to give more…
Great stuff Hito. Love the axe attack. Great arcs and timing. The only changes I would make (just personally to me and may not match the style you are going for) would be to bring her left leg forward and up into the jump as she launches, it seems to over stretch a little at the moment. I'd also have her axes lower as she…
Poor robot! I dig the idea. It's hard to tell what the robot is doing because he's small. Perhaps he could prop himself up like a golfball on a tee or launch himself and on the downward arc is when he's kicked. Part of the issue I think is having the robot move closer to the guy, it's almost combining their silhouettes and…
I created an arced texture the other day by mapping a square texture onto an arc in max and rendering it -that was for text for a logo for the back of a jacket. I suspect you'd get a lot of milage from the Polar co-ordinates filter in Photoshop. You'll notice that most of the bricks are an orange brown with light cement,…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Senior Modeler to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
WATCH THE TRAILER HERE: [ame="https://www.youtube.com/watch?v=p_L5737UWus"]https://www.youtube.com/watch?v=p_L5737UWus[/ame] The trailer we created was intended as a kickstarter style video, what would act as a proof of concept and to excite potential backers. Outside Over There is a 12 week university game design project,…