here my first environment. I'm create this from small concept from Star Wars The Force Unleashed 2 here is : my work : looks ugly, i know, but it's my first environment scene textures (exept some AO) I took out from game maybe you will give me some advice how to make it better ,or you already like it ? wait for your C&C
I still want to try out Intuos's 3 6D Pen :P The only buttons I use on the Intuos 2 is the the Pressure Senitivity buttons when I'm using painter. I should probably rebind some of the buttons on the 2 so I can stop moving over to the keyboard to zoom and select brushes
Welcome to our 8th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of september the theme will be "Single items to FEMALE heroes" (or based on Female Heroes (couriers, huds, wards, announcer packs) ---The competition the idea of the competition is to…
Another way to go at it : - assign a new set of UVs to channel 2, mapped as planar from front view - apply a gradient texture to the model - render to texture from channel 2 to channel 1 - done! :)
Nope, we mean id Tech 2. The screenshots with RtCW are us saying "Hey, heres this area from RtCW, but remade in OverDose to show you what it would be like". OverDose is built on the frameworks of The Quake II Evolved engine, which is our previous engine creation back in the Q2 source port days. Everything you see thats in…
A friend of mine showed me this today.. seems pretty awesome! A Starcraft 2 Model (.M3) import plugin designed for 3ds Max 2010. Currently Imports: - Geometry - Bones - Materials - Animation http://www.sc2mapster.com/assets/m3-import-plugin/ (sorry if this has been posted somewhere else.)
no, its not only for 64bits systems. Why this question? :) also, there's the steps to install it: Right-click on Dota 2 in Steam and select View Downloadable Content. Check the box in the Install column next to Dota 2 Workshop Tools DLC. Click Close. The required content will begin downloading.
Hi, I want to make a study of The Division 2 substance materials this is the first of it ! Made 100% in substance designer. I have made a differents parameters such as : Dirt amount, Grass amount, Hexagon Height, etc... Tell me if you want it on substance share ! https://www.artstation.com/artwork/gJxoNQ
Hey guys, I've gotten a week off work and been trying to find the time to do something with the DOTA 2 characters, I have decided to try and do something with MR skeleton king here is my work so far, at the moment its only concepts and working things out. Attachment not found. Attachment not found. Attachment not found.…
Hello, so I have 2 objects(the second drawer is a copy) and I want to work with them in the same UV Map, but the problem is that when Display distortion is turned on and I rescale things(keeping aspect ratio of course)it gets red(more distortion). I need to rescale things so they fit this tiny square(in the SS it's missing…