Currently working on a medieval town with houses ranging from small to larger houses. Im ending up having to use anywhere from 5-10+ materials per house, all tiling textures. Each material consists of full PBR tiling 2K materials for the most part, with a couple set to 512 or so. But this is what its all set to now to…
Do you need to create a user interface in Maya or is the user providing inputs? Just as a side question. Creating a script like this in Maya is pretty simple. You want to create a polycube so lets look at the documentation for a cube. http://download.autodesk.com/us/maya/2011help/CommandsPython/polyCube.html So if you have…
Hello! It's been 10 years but here is the solution: In 3DS Max, in the FBX import dialog box, UNCHECK the "smoothing groups" box. Logic seems that you would want to CHECK the box, but don't. This seems to be the solution for whatever version of .FBX you use too. Enjoy!
10 am in germany is the official time according to icefrog, countdown clock: http://www.timeanddate.com/counters/fullscreen.html?mode=a&year=2011&month=08&day=17&hour=10&min=00&sec=00&p0=1015 I should be getting way more art done than i have been lately because of this damned hype, luls.
I love this so far. It's so fast and easy to get nice results. I made this beach texture from just something off CG Textures and using nDo2. I know it's not the best thing but I love how the displacement looks and all the settings you can mess around with. ~10 mins of work, ~10 mins of tinkering in Marmoset. :)