I think first of all, you'd have to decide whether you want to go for the majority of devices or the more high-end ones. In terms of android there's a lot of cheap hardware used that certainly isn't capable of 'console-quality' graphics. If you're going for Unity, there's lots of information available. Here you can…
please DO NOT use 3dsmax. It's Broken. !!!! even the programmer said so! http://rsaling.files.wordpress.com/2009/07/delta_01-1.jpg http://scrawlfx.com/wp-content/uploads/2008/09/gears-2-achievements-partial.jpg http://devron.files.wordpress.com/2006/11/gears-of-war-20060714024932572.jpg…
here's a couple screenshots showing the exo that we've released for advanced warfare :) looking forward to seeing your progress http://www.vgblogger.com/wp-content/uploads/2014/05/02/CallofDuty_AdvancedWarfare_4.jpg…
http://www.bcbusinessonline.ca/bcb/top-stories/2009/06/03/rough-play-vancouver-video-games Increasingly, the push at EA is to shift development to cheaper facilities. At the end of fiscal year 09, we expect to have 19 per cent of our employees in low-cost locations versus 13 per cent a year ago, EAs CFO Eric Brown…
IMO, the shells-n-fins approach can look good even when animated, if it's done well. There used to be a demo here where you could push the hair around on a bunny. The problem I see is it's tough to generate the textures unless you have the programming skillz. There's another demo here, though I couldn't get it to run for…
Holy crap... we went to the same school? I graduated in '03 also... Anyway, I really like your site on my desktop with my big-ass monitor, but when I viewed it on my craptop which is limited to 1024x768 it was very cramped and I had to scroll side to side to see everything. I doubt many people in the 3d industry use…
I'm using tessellation in my project as well, and I found this really useful to control the performance hit: http://oliverm-h.blogspot.com.au/2014/03/ue4-manual-distance-based-tessellation.html Depending on what works for you, you can set the tessellation distance and transition to low values. I have mine set to 256 and…
I never before got any kind of motion sickness (not even in Mirror's Edge without reticle and runner vision) from games, but this makes me kinda funny feeling. The way the camera perspective shifts makes the whole level feel wobbly. You can see very clearly what I mean at 0:03 when first moving forward, and when running…
hey kp, thanks for all the information you presented, I will be following this thread myself, and using your advice to benefit my projects-to-come as well. as a side note: 'god is in the details' - that really intrigued me. To elaborate for anyone else unsure of this quotes meaning: Some say “The devil is in the details,”…
[ QUOTE ] Yeck, Real Media is the only format. [/ QUOTE ] I'm an idiot Mitch, I actually posted the wrong link. That was from an '03 show. This is the link I meant to post, and there *is* an mp3 :-) It's about a perceived decline in the quality of how people conduct themselves, both online and in public. Try this:…