So, what does the our world look like to a 1 millimetre tall alien? Here's some reference photo's I took recently that may give you an idea: This is probably the closest i'm going to get to a grass blade without a microscope: On the surface of most plants there are little hairs called Trichomes. Also, the common repeating…
@suburbbum: too kind! thanks for checking out my stuff pal. always great to hear from another 2d dude! so I wrapped up all the currently released champs on my daily highfive blog and just wanted to post them all here in a silly giant image whoo hoo! Holy cats! it's the Rooftop seven! these guys have seriously been floating…
Starboard Games is looking for talented programmers to join our project INT (www.int-game.net), a roguelike turn-based Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. We are an indie studio comprised of highly professional and friendly people from all over the…
Hello ! First of all, I'm kinda new on this stuff too, so don't take all I will said for truth. In fact the best I can do is suggest you to find anatomy reference from art books or free resources on the net, there is a lot :) First impression is that the proportions seems rather nice, so good job on that. My second most…
I'm interested about the opposite question. I might start a separate thread about it. Where else can I go if I have a degree in Computer Games Design? I've been developing games since before being a teenager, and no longer want to persue it as a career. I have quite a broad knowledge of programming, know a lot of 3D tools…
Lightmaps definitely need fixed there, there is an awesome 3dmotive tutorial for the basics and it explains a lot of what you can get away with in the UVing of the Lightmaps and things to consider, as well as there can be a lot of depth not explain like getting the islands lined to texels so theres no crazy bleeds. But…
@TeriyakiStyle: Thanks man! Well, at least one of these chicken is, the other one wouldn't hurt a fly! @suspectlogic: Thanks for the suggestion! I added this detail for more clarity. At first I wanted to do a belt of chili pepper bullets, but that would have been too expensive in terms of polygons, so I went for the two…
The layout is mostly fine. I would say you jsut need to shift some stuff around a little, to make sure you've got a little extra padding. Its especially bad up in the top left corner, you see those peices are nearly touching, with like less than 1 pixel inbetween. I would just do a once over and look for areas like that.…
Hey there! Didn't have a ton of time today on lunch but was able to quickly paint over some general thoughts that I feel you could push even further with your next iteration of lighting. Overall, the image was feeling pretty flat and you've got some great shapes in the room that would thrive off of some lighting variation.…
seriously Atraider ...I don't know what kind of background you have or how long you've been trying, but I've been modelling for about, 7-8 years now (the first two years of which weren't really serious). I'm only just NOW getting (if I may boast a bit) quality models that are close, equal to, or better than game quality…