Hey there, I'm having a bunch of bugs that have completely prevented me from doing anything productive today: 1. I've done a character with a bunch of different IDs, created all of his materials, and then I realized I'm missing one map ID for another specific material. I edit my map and add a new color then refresh…
I think the last time I posted was around the time of E-3, before the summer. At E-3 I told those I met that I had been recently let go from the company that had moved me to Los Angeles. To give the rest of you some detail, Here's a little of what happened. When Castaway closed shop in December of last year. I spent the…
Small Budget Only $50 CAD 3ds Max 2017 BIPED Skinning required. Suitable for Juniors, or for countries where CAD is valued higher. Models are 15-20K max. Will send scene with Biped matched to model. Has facial bones. Will send images first. Open to increasing after first model if the skinning is done decent. Im only gonna…
Hi, my name is Alex Curtis and I am the creative director at PolyInteractive Games. We have multiple simple game concepts ready to be developed over a short period of time (2-3) days. Mini Games jams. We are looking for a junior level programmer, including students, to help us developer these simple free-to-play games for…
LONG VERSION: Yea but afaik it takes manually creating it and positioning it yourself using the shadow options (for targeted directions) then turning off the shadow directions after the lights position is set in the placement you desired. It is a bit of work i only did x,y directions and 5 lights per direction seems well…
"Well the stretching is coming from normal directions pulling the shading in certain directions. Its not something glitchy but natural, like pulling cloth. That it can work regardless is more the surprising thing imo." Yeah that's exactly my point - that's not "skewing", or at least not in the sense of "rays being cast at…
Thanks everyone for your encouragement. PogoP - I mainly used the Standard, Clay and hPolish brushes, I find they are good for most things. SHEPEIRO - Thanks a lot for the comments. And also for those two images. I love the second one and will push the colour in my trees. I had much more varied colour in them before but…
It's not competition. You said in your review that its more natural feeling... its not. Rather thats the springy pen tip that gives you that feel. Current and even old gen wacom's have this as well...just switch the pen nib to the one with the spring in it. Now why would one find this bad? Because that springy nib is only…
Hello Joakim. That Curves tool in Photoshop is performing a mapping of the colour values. You plug in a value A and it outputs a value B. In mathematics, the name of the device that does this is a "function." In order to transfer that Curves tool to a pixel shader, you need to devise a way to input a value A and get a…
Thanks for all the advice! After reading it, in addition to the EQ's thread on hard edged seams vs smooth seams, I have decided to redo my model smoothing and UVs. To summarize (correct me if I misunderstood something): - I'll have UV seams on every single edge I want to be hard - I'll have no smoothing on every edge I…