also remembered... if you did copy/paste keys or retimed keys on the time slider, you can end up with two keys on top of each other and that could manifest in the viewport as pops similar to what your seeing. In the graph editor those usually look like X shaped tangent handles. JP Keyframe Tools script can delete all…
I would definitely get rid of the resizing image loading script. It really slows down navigating the page. Also, you have these medium size thumbnails that don't fill the entire layout width, then you click on them and get a slightly larger image. Instead, just build the page to something like 1200 pixels wide, and make…
I finally found a solution...! I sat together with my programmer determined to solve this and we found a way!.. :D If anyone is interested; the way we did it, was by letting the game engine (in our case Unity) automatically split the animations through a script.. So all I have to do is create an Animation Chart, which is…
Hey Tim! Long time no-talk! This is Ryan. If you recall I was going to work on Primal Carnage, but needed money more immediately than they could offer. Your work has come a long way and you've put together some really nice work. I think in terms of environment work, it'd now e nice to see more of a fully fleshed out…
0-8 hours during daytime at work depending on the task, unless you count fixing radar and depth/collision models as modeling as well, then 8. Plus 0-12 hours after work depending on how caught up I get on a model for one of my personal projects. Scripting in blueprints and learning c++ for UE4 is a nice break too! Nothing…
Quick Update Crazyfingers - That's entirely possible. You'd need to create a gun that detected collision with verticies, and on that collision it would have to change the vertex color in real time. IT would take some scripting but i think it's possible. Here's a quick update. I changed the floor tiles to a color that…
^ Haha.. very fitting, smash those multiple sharp-and-nicely-split hues! I've had soul-crushing bouts of work where I had to split fairly complex meshes into hundreds of elements in order to transfer Vcolors correctly, even automated it's a pain. I guess one could prep an FBX export script with a routine that automatically…
I don't know if there's a dedicated tool for this, but I found a workaround. -Unitize. -Move and sew edge ring (-1 edge where you want your cut). -Optimize. -Orient Shell. -Straighten UVs. -Unfold legacy > constrain Horizontal (helps remove distortion from the longer faces). -Layout, scale, cut into smaller strips, or…
I'll speak as a Character Artist, what I've done in the last 7 months: Model and texture Environment Art assets Rig and Animate environment art assets Script in Unreal 4 Blueprint animations, triggers, effects, and audio. (Think programming-lite) Concept out greyscale concept art for new assets. Write out an assets list…
Maya hangs/crashes completely or just takes a long time? Does the script editor spit out any helpful errors? How long are we talking here? In your last thread you said you have a lot of plugins, and a screenshot showing some tools or something on a network path. If it were me, I'd check those paths and make sure they're…