I like it too actually. It seems like the controls are kinda hard though. Like depth perception and such but it seems promising. I really like how responsive it is.
Thanks, Im not too sure about the scope but I tried some stuff like making it look like the excalibur is embedded in rock or standing ontop of tomb stone to make the scene?/pose make sense like what the other guy said. I thought that adding a dead thing might make more sense, but yes im not too sure about adding another…
the engine might be able to handle it but you still have to pass these heavy ass assets around and deal with them. and the user has to download them. i think being dogmatic about "doing things the hard way" is just as dangerous as being a lazy-ass but to me that seems most likely like it's just being lazy. Like you see on…
Hello, I'd like to show you this images. It was my old project that I finally finished, hope you will like it. And some additional info. Substance Painter viewport: Other side: I tried to make it looks like it was taken on a real camera, here is some "close-ups": The most important part of the image: Timelapse: Wave…
Hi! How does the model render with the normal map applied? Looks like a regular tangent space normal map to me. Here is the wiki entry. I think this topic comes up frequently, forum search should bring up similar threads.