@Frigus @Neox @aniceto for those helping: (seems like the same topic in an alternative thread, just a heads up but some possibly helpful info for those that care.)https://polycount.com/discussion/238105/3dsmax-something-similar-to-blender-mesh-machine-offset-cut#latest
Hello! Its been a long time since I dont post here :# Almost 6 years... But finally I back! I've been working on this character project for approximately a month now or a few years if you count when it really began :p ! She started as a redesign of an old project of mine and now I'm turning her into a 3D game ready…
I actually like the idea overall. A compact PC-style device running SteamOS makes a lot of sense right now. Personally, I’ve grown pretty tired of PlayStation over the last few years, and on the PC side it feels like a lot of games haven’t been very exciting lately, especially when it comes to performance and optimization.…
Hi, for some reason my grass is lighter than the landscape colors in Unreal 5. Do you have any idea what could cause this to happen? Any and all feedback is welcome! I used RVTs so that grass and other assets get the same color as the ground / landscape. When going into the Unlit mode, the grass gets the exact same color…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…
I’m starting a new personal project to model Chappie, the iconic robot from the movie Chappie. The goal of this project is to create a highly detailed, accurate 3D model while staying true to the character’s original design. For this stage, I’m gathering and organizing references to guide the modeling process. These…