Hi all! My name is Andrew Krivulya. I'm 24 years old. Professional Experiences: * 2010-2013 - VOGAT INTERACTIVE - 3d environment artist * 2014 - present - freelance 3d artist Working tools: * - 3d max * - Photoshop * - Zbrush * - Vray * - 3d coat * - Uv Layout * - Unfold3d * - MarmosetToolbag2 * - Knald * - Xnormal * -…
Yeah the hair in particular isn't looking so hot. I would still like to refine a few more base shapes as well if anyone has any ideas on what would make it look more like Bale. Once I do one more round on the forms, I'll do another pass of the pore detail because the older one has been smoothed out almost completely.…
Shrike, thanks for your response :D Yeah, really have to get the domain stuff, already on my to do list. What exactly do you mean by messy blog? Contentwise or design wise? Which aspect of the blog would need a rework? About the icon thing, I have heard from a lot of people already that this is quite a good way to show…
Final High Poly I finally finished the high poly! I will do the mech details on Substance Painter. Decimated and ready for topology, i hope i'll make it in time! I guess i won't sleep much these days! XD Renders in Keyshot: Orthographic renders in ZBrush: Haircard and cable brushes i made (i ended up using only the simple…
Honestly, I couldn't recommend a laptop to anyone looking to do sculpting on the move it would have to be some kind of windows 8 pro 0r Win 10 tablet device. This is one of the things I've been modelling on my SP2, rendered in KeyShot Still being worked as it needs a fair bit of work, but the SP allows me to create stuff…
She looks great afisher! This is probably a noobish question but I've always been curious about this, for your keyshot render how do you go about posing your high poly model? It's not exact but it's pretty damn close to the marmoset render pose, do you just eyeball it? How hard it is it to pose a model with what I'm going…
Hi everyone! To begin with I have here a high poly model of the largest drone in the world, the RQ-4 Global Hawk. I have here some Keyshot images of the aircraft. It's sill a work in progress and as you can see I still need to add some more geometry to the engine part and panels. Although, this is the start of process of a…
Good morning, everyone, this is my first time posting here. I've been zbrushing for a few years as a hobby, and I sculpt monsters in my spare time. This is the last one I've done.I lack experience, I'm self-taught and it's (obviously) not my job. Nevertheless, I have a lot of fun doing it.I never really get any…
Greetings!I have a question regarding to reflectivity tuning for Substance Painter -> VRAY (3dsmax) workflow:I exported maps with VRAY preset and configured VRAYmtl according to SP guidelines (https://docs.substance3d.com/integrations/vray-for-3ds-max-157352261.html), yet there is seems to be some issue with reflectivity:…
Hello, My name is Brian Dolan and I'm currently a full time artist working for Scientific Games Interactive in Chicago Il. I am open to any work opportunities. I have 6+ years of experience working on models for mobile/console development. I have worked in the advertising field as a marketing artist for 3+ years. I have…