Hi, and thanks for the info. I'm still struggeling as 3ds max2021 uses Physical materials as the standard materials they won't export to unity when I export to fbx with embedded textures turned on. I got some info that I should use the BPR material in max... works best with unity. Is this correct? I'm new to Unity. If you…
yes I am having fun tuning the stuff now on the nif anf with the f5 key I can preview faster so I dont have to waste time reloading all the levels .... altough I am getting an error about the lightining I dunno what that means ... for reference I looked at how they made the Ice to see the "parallax" texture and the…
Sounds good! I'm currently on a small vacation, but will be back tomorrow evening. When I get back I'll send you more info on the game, a video showing the current state of the game, along with specifics on what models are needed :) Looking forward to working with you on this!
Paul, need to try Oils myself Shimmy, it was just plain opaque acrylics on this. Went out of control, I rather dislike the result! Ghost, do you know how Coro actually works? I still don't understand how the guy manages to get such a luminance in his works. Impressive! Maybe someone here saw him working live? Shot, I have…
Im finished with the animations, i wrote the int files, and the model works in unrealed, but it wont appear in the player selection. I checked everything 3 zillion times already, but lets see again: textures/GlunthSkins.utx check.. Gunt.u check.. gunt.int: [Public]…
The workshop courier page http://www.dota2.com/workshop/requirements/npcs mentions 'motion extraced' under the run animation info and says to see dev wiki on that subject. But the dev wiki doesn't list. Basically it's about the forward movement speed. How to animate the run cycle and use forward movement. Does anyone have…
* Where in world info to you supply your post process chain? It's not here, as the wiki states. Or if it is, am I to look in World Info elsewhere than View > World Properties > World Info ? * Is it me or does this page here not mention how to go about creating the actual LUT image needed? I even tried copying this image in…
Informative write-up and kudos for your disclosure using gen ai, probably the first publisied admission I've come across on the interweb. Anyhow can't imagine what it must be like creating content let alone living day to day in a warzone so congrats btw getting this far also do hope you finish this project - Stay Safe :+1:
Just add another map type in the RTT window. Using Render to Texture, add "diffuse" in addition to your normal map. Diffuse will only gather color info, if you want to collect spec, add another map in the RTT for spec. It will collect the spec and color info for all the different materials applied to your high. You can…
This is kind of last-gen, but should give you some ideas about how far you can take modular assets. Dig further back in the thread to find the modular bits. https://polycount.com/discussion/comment/1650367/#Comment_1650367 Gears of War info is here, just search the page for Kevin Johnstone:…