it is funny that you posted that image. it was created with 4 different tools combined: "Modeling in Silo and Maya. Sculpting and textures done in Mudbox and rendered in Octane Render." http://www.cgfeedback.com/cgfeedback/showthread.php?t=5279 however, if i wanted to do the exact same thing in zbrush, i could do 100% of…
1) There are a few different ways to do it and which method you choose depends on what type of game you are making and what engine you are using. Since you mentioned Unity, you might want to check out some basic tutorials for "unity Terrain Toolkit" it has some pretty extensive terrain tools that will probably be easier to…
I got the game the first day it came out. I have to say in beta I was a bit worried because I could run crysis on medium settings but could barely handle AoC on low settings. They musta fixed a shit ton of bugs because it runs just fine now. Servers have been working awesome and everytime I have wanted to play I have been…
Some great stuff here Robat-- keep on posting. You can never go wrong with anatomy studies, so keep popping those out. What are you using as reference for these? Both direct anatomical refs and drawn instruction are important-- for the latter Loomis, Bridgeman and Hogarth are all great illustrators with extensive…
More polys doesn't mean more detail, simply smoothing something isn't going to pack any more detail into the mesh in fact if it relaxes as it smooths its going to destroy it. - You need to work on controlling hard edges by adding more edges on either side, the closer they are, the harder the edge. Making it easier for the…
Sorry to clutter up your thread with this, maybe we should move this discussion to another thread? http://www.wunderboy.org/blog/175 I use the 3dsMax smd exporter, it works in 3dsMax 2k8 just fine, the importer does not. Milkshape3D's smd decompiler still works if you want to get models out of Source but it triangulates…
Initially it kinda hits me as being artist-centric when you say "Then learn the artists' development style with them in the trenches and learn to think as they do." Exactly what do you mean by that, and by an artists' workstyle, in detail? Perhaps I'm misunderstanding it but it sounded sort of like the AD should be…
[ QUOTE ] Well the slow down was put in the game to increase sensitivity over the target not to decrease it. Edit: Let me refrase that: When you crosshair speed decreases, it automaticly gets stuck over the player and you can slowly aim at the head etc, Thus it works as a kind of auto aim where you are kind of forced to…
Love this question; and love gushing about my favorites: Castlevania: Symphony of the Night (and others, esp Aria of Sorrow)- I've beaten this game so many times. I love how full of secrets it is. I love the weird uses of 3D. Visually speaking, I think a lot of my personal aesthetic actually comes from Castlevania. Pokemon…
I just updated MagicPicker, my popular professional color wheel for Photoshop (since year 2008!) The main new feature in MagicPicker 7.1 is the new HUD display, shown in the image below. It contains all of the plugin’s controls, and pops up anywhere on screen beneath the cursor. Also this Color Picker can ‘stick’ to your…