I wouldn't worry about the effects until the anim is at a good place, the effects should just be the icing on the cake. f7 - he's off balance. He lifts his back foot up at the same the moves back. he would fall over pretty quickly. f8 - spacing pop for back leg. f10 - back foot looks like it's floating about when it should…
Reminds me of Travis from No More Heroes. Looks fine, but those teeth look way too cartoon-ish. Do you plan on render it out with a toon shader or get a similar looking real time renderer? Otherwise, it seems like you got some nasty smoothing-groups issues all around. Also regarding the body, the way you made it, it looks…
Bagelhero what youre saying is true. i think along the way i mis informed some of you by accident. First of all i'm using a lot more reference. you can see a few of the reference pictures below. Secondly i am focusing on the hair a little so i have some time to really think about what was said and what i need to work on. (…
Model wise it's pretty weak, did you bake a normal map? It needs a real texture. I think you shouldn't work on this for a portfolio piece to be totally honest. Or even have a portfolio at this point. Hell, I don't even have one. Don't be in a big rush, take your time with it and study some refs a little more. I'm not…
The easiest way i've found to make cars is basically what everyone else is saying, using highpoly modelling then optimising the result. I avoid doing it all in sub-d and optimising though as that takes forever, i drop it to editable poly pretty early on. I used this method to make an aston martin a while back, the thread…
Shadows are too sharp, did you use ray tracing? In a scene with that much light you'd never get sharp shadows, they are bombarded with bounce lighting and the edges are softened. Next time you're out and about take a look under a car, and note how soft the edges of the shadow are. Try using shadow map with a higher sample…
well u just use it where its needed. i had a time where i did all the painting with it tho u can have semismooth results even with the pencil gotta work on very low opacity most of t he time and boost it up when hardness is nessacary and smudge over areas where u want true smoothness or leave the overall random crispiness…
Hey forum, I'm animating this character using 3DS Max. What I'm doing now is trying to make it a walk cycle. The character is rigged, but needs a custom keyframed walkcycle since its way of walking is very different from Max's preset walking animations. I created the entire cycle, but now need it to loop. I tried using the…
I found pictures on web and i wanted to create model based on those. I started today with Maya and started to set up image planes (front and side view). My question is how can i get some kind of indicators on images that i see in the screen. I can see front and side view image but with eye setting up similar (but not same)…
This is a follow up to my Borderlands style gun blade (http://www.polycount.com/forum/showthread.php?t=137597) I figured I would take the same concept but make it in a different style. I thought it would be cool to imagine an alternate history where the war in Vietnam extended well into the 80's. The result is you get a…