Click me! Hey Everyone! I am happy to announce my Hue Saturation Luminance shader for Marmoset Toolbag 3 has been released! You can find the link to the shader on Gumroad here. The downloadable zip contains a shader extension allowing for Hue Saturation Luminance modifications Toolbag 3 shaders. Features: * Independent…
I have been using Core Framework shaders and they are very, very fast. A friend even had his game which only played on iphone 5 before, but was working way down to iphone 4 with core framework shaders. Thing is those shaders are not unity 5 compatible. So anyone knows of a few shaders that work well with unity 5. Just…
So... "map" is short for "bitmap" or "texture". Your model is using a diffuse texture. There are a number of different texture maps game models can use. What textures are used is entirely dependent on your viewer's or engine's render pipeline or shader network. Like artistic technique, the technical side of game art…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
The 2 that I can think of are Kodde's Shader and Xoiliul's Shader. http://www.kostas.se/shader http://www.laurenscorijn.com/viewportshader Both are good shaders for Maya, there are also other good shaders around for specific material types like skin and hair shaders, but for good all around shaders Kodde's and Xioliul's…
First of all congratulations for sticking to it and approaching things carefully, you'll definitely get there. However there are many things you still need to adress. - Ditch the UDIMS. Admittedly they are irrlevant to the problems you still need to wrestle with, but anything unnecessary will just get in the way. Just put…
I'm super new to materials. I'm trying to use the "Recompute Tangent" feature on my LOD 0 mesh. (Enabled in the "LOD0 > Sections" rollout). The tooltip for the Recompute Tangent checkbox is: This feature only works if you enable "Support Skincache Shaders" in the Project Settings. Please note that skin cache is an…
I've been doing Zbrush non-stop for the past few days. Today I was shaving my face, started shaving the right side. I looked in the mirror and was surprised to see my left side was still unshaven. Haha, for a moment I seriously expected symmetry to be turned on... Haha, just thought I'd share.
Its that time again for me. Do not remember if i ever cell shaded anything but his was too much fun. Had to customize a shader and i heard there was issues with using certain things, i did not run into any, 1st time "custom node shadering", let me know if i should leave things like this or try to freshen up the styling.…
I've been working on a custom shader fragment that replicates a custom shader we have in our game engine, which is Unity/PBR. One of the features I want to port to toolbag is the ability to remap smoothness and metalness values of texture masked sections on the fly. Long story short, I've had luck with remapping the…