In the Unwrap editor, choose Polygon subobject, then in the Select menu choose “Select Overlapped Polygons”. More info: https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-2AEF6A44-859D-434E-8E08-00D2A480A0CD
You can weld, align and mirror in Blender. Downside is when you mirror, the seams of your mirrored parts get welded together (you could import to silo and break them. In the Silo UV editor go to Select Menu > Select Special Geometry > Select Faces with 1 edges = UV Border Selection, so you can break all the weld edges.
what zacd said + you need to relax the uvws to get the z faced uvs to flatten out a bit and then straighten selection. Under the UVW Dialog menu : Tools ->Relax -> Relax by Face Angles (set Amount to 1). Go into face selection mode, select the entire element, hit the straighten selection button under your "Reshape…
Is there a way to get selection modes to switch between window/crossing like you can in Max? Maya is great, but this is probably the one reason why I prefer Max over it. I can't seem to find anywhere a way to change the selection mode to only select a component only if it is entirely within the marquee. There is that…
In the Edit UVWs window, go to the Select menu at the top, and choose "Select Inverted Polygons." This will select the polys that are mirrored horizontally or vertically (but most likely horizontally in your case). With these mirrored polys selected, go to Tools > Mirror Horizontal, or hit the Mirror icon in the top…
Do you need to animate it? Or are you ok with a calculation delay on each adjustment? I would try adding density, rather than removing. Vol Select can use a bitmap as the selection mask, and grays become soft selection. You might be able to add a Quadify modifier on top, not sure if it respects incoming selections. There…
Dang - i got it the wrong way arround : For me "Select by Material" works using the old select from scene dialog tweak ( SelectByNameUsesSceneExplorer=0 in currentdefaults.ini ). AND using this tweak Select by material works with SME and CME ( both material editors )... So the problem lies once again in the sceneexplorer…
Hi Matt, this is my attempt at your code. Let me know if it is what you're looking for. Keep in mind that original position is accessible only until the floating dialog is open. ( -- define a rollout rollout rolSelPosSwitcher "Pos" ( -- create a checkbutton in the rollout checkButton btSwitch "Switch!" width:40 height:20…
I was modeling and I think I hit a hot key or something... The issue: in 3dsMax 2011, I am in edge mode, but will only allow me to select edges at the vert, and then it selects all the edges attached to the vert. I was working with the alt-r and alt-l for loops and rings. I hit a bad key and now... this. Any ideas?
When i export selected objects as .mud files, it exports everything including other meshes that is not selected in the scene. but when the file format is obj its fine. Im using Mudbox 2012 SAP btw. reason why is becuase it preserves all the subd and sculpting layers. I duno if im doin something wrong, any help is…