Just finished a level and I'm ready to start another one. This concept has been sitting on my drive for awhile. It's by Kirill Barybin. Here is the concept One issue I have with my work is how I just throw random objects onto a sheet and I usually end up doing a lot of tweaking back and forth on spec/gloss between the…
I didnt know how to exactly ask this, so I posted, I apologize if question has been solved but I want to know what the professionals might look for. So I find it that the plane to the left creates more polys but the one to the right saves them however, if you want a nice clean wireframe view, the one to the left might be…
Chunkey: Lets see how many pcounters we can get together for a seesion. Ruz: No way, I worked at RMPTS for a year and left a while after their move to Southwick. Was working for Support Company, civvie that is.
Early prototype for an Oculus Rift rail shooter I'm making. [ame=" https://www.youtube.com/watch?v=xc1mqPBOgzQ"]projectVile - YouTube[/ame] Inspired by Octodad, Time Crisis, and Hotline Miami, you play as a vigilante gunslinger fighting drug dealers while high on all their products. Your goal is to kill all the drug…
Thanks guys; appreciate it. Adding a Run animation: Front Left Left 3/4 Right Right 3/4 Game And adding a Sprint animation: Front Left Left 3/4 Right Right 3/4 Game Edit: Adding Run and Sprint thumbnail images.
yea thanks for reminding me of that. actually when i modeled the cap i was bother about it aswell but let it slip through and left it. i had one thing wrong in the meshflow aswell. however i fixed it
I never thought it would end like this, I can hear the clinking sounds of those things crawling all around the house now. It was so peaceful here, until that night. The night he came, preaching of unification and salvation. They didn’t believe me when I said we should run him out of town, and now its to late. The screaming…