I like the idea of a big hammer or mace, or maybe a fancy axe, but fists are cool, as well. Or you could give him a 9mm so he could cap some bitchez old style.
This is pretty sweet. It's cool to see other people working. I deleted a layer though and didn't realize that the layers were also public so they wanted to give me the ban hammer lol, oops.
I like this sketch a lot, top notch imo. While I see things that would normaly irk me as wrong it fits the piece. Reminds me of Tsukamoto shin'ya's tetsuo-body hammer.
Managed to get a couple of hours this morning to hammer Bill Murray into shape, got a way to go but its closer, need to thin him out a bit now and age him a little less.
My question is specifically about importing custom 3D assets into the Source engine, as I'm currently working on a HL2 singleplayer mod (in pre-production atm). Has anyone got any experience in importing models and textures with Hammer? Any tips or pointers?
Oooh those are really nice 1 and 3 could work well for Faceless Void or Outworld Devourer 2 could probably be made into an Omni Knight hammer if the striking end isn't cylindrical.
Looks like a decent start. I'd look into real ornate helmets to see how separate metals are integrated into each other. Right now, this is reading like it's all one hammered object.
Little update. Working on the hand design. Still just a blockout to find more sci-fi ish look. I want to keep hammer mechanism but make it more suitable for overall costume.
EA's servers look like they're getting hammered. I had a couple of good games but lots of laggy ones as well, with the occasional "Cannot connect" error thrown in. STEAM and ingame: EvilViking13