Meloncov covered a good bit of it for industry realities, so I'll respond to your last paragraph. I personally think the best advice anyone can give you is to take a step back and clear your head. Don't even worry about 3D for now. Clear your head of all the stress and worries. That is the first step above all else. So…
Illaoi La nueva esperanza Viktor, el creador, un ídolo para las masas gracias a sus creaciones el progreso de Piltover creció inmensurablemente, pronto la que fue un pequeño pueblo de exploradores se había convertido en la capital tecnológica de Valoran, los pequeños campamentos ahora eran grandes laboratorios, la primera…
Fibermesh on its own never gave good results IMO. Perhaps it's a quick fix for those who don't want to or can't get their model out of Zbrush but it lacks so much control over every aspect of a hairstyle. Any groom done well you want to keep control over as much as possible not cross fingers when you set the strand density…
Hey so I figured this out with some help from my friend at work. One reliable way to query if you have a face selected or not is to use gmatch. This is the code that works for me. string $maArray[]; $maArray = `ls -sl`; if(`gmatch $maArray[0] "*.f*"`) { print "Some faces selected"; } else { print "No faces selected"; }
=> What do you expect the parent constraint to do that the one in Maya isn't doing? to be able to animate the child, the constraint name is "parent" so it should act like parenting using "P" (p for parent), Maya Keyboard Shortcuts, Hotkeys & Commands Guide | Autodesk (as you know, if you parent an object to another using…
Poop, nice read. And I do agree on most of it. I actually had "2" jobs for a while. 1 day time 3D job I wasn't pleased with because it wasn't games. And evenings I would be in my "2nd" job on making game models and art. It was a lot of work, but the desire to get out of the situation I was in drove me. I got my games job,…
Not sure why, but Zbrush brushing feels like brushing on a solid object ( feel weight and mass as stroke builds up surface ) conversely Mudbox always felt like brushing on an eggshell surface. Build up feel is flimsy/delicate to me. ( probably just my preference resulting in such a perception ) Also in mudbox it is…
wow.. I guess i would understand if you didn't like Game Art. It is a matter of taste and noone can force you to like it. But there is more than Elfs, Space Marines, AK-47s and Mutants. I would like to remind you that most of the people here make things they like in order to practice their skills and learn more and more.…