I've slowly been getting back into character art and need to work on my anatomy more, so I decided to try and attempt a likeness sculpt. I'm fairly early on and still trying to refine the forms, but am having trouble figuring out what exactly needs to be tweaked. I'm at a point where any change I make just ends up looking…
WIP likeness sculpt of Weezer's lead singer songwriter Rivers Cuomo. Needing feedback to make it look more like him (Glasses were created by Driss Elmeloud from Sketchfab and are just place holders) Thanks for the feedback :smile:
Hi, i want to ask is there a way to make the maya edge constraint to behave like 3ds max? like what the guy did in about 13:10. https://vimeo.com/106099548 Maya edge constraint sliding will change the shape. the orange edge is what maya give me, but i want the result to be line red line.
Anyone have a sweet pinch brush setting they wouldn't mind sharing that would make the Zbrush pinch tool work like the Mudbox pinch? I snagged some brushes from Brian Silvia to make the brushes more like Mudbox and now I'm trying to fix the pinch tool. Any help in this matter is greatly appreciated. Thanks! B
Hey guys. Really trying to work on my likenesses. I'm about 2 hours in on this. Before going further with details and wrinkles etc, I'd like to get some advice on where I'm going wrong here with the primary shapes. I'll link a couple images of the project so far and a couple of the references I'm using. Any advice is…
Hi. I've recently was having a conversation with a friend who is a professional in the area and he hinted that reference planes are somehow a crutch when it comes to sculpting likeness. What do you think? Should we use reference planes until we get confortable enough to try to likeness just by looking at the model?
I almost feel like there should be two more sticky-ed threads, "Portfolio questions", and "help me get a job/break into the industry" It seems like we get multiple threads a week about those 2 topics (there's 2 on the first page right now. Not saying its a bad thing, but a lot of the questions are the same, and some of…
Pixologic has teamed up with Mike Pavlovich to produce a series of tutorials detailing the new Dynamesh features in the latest Zbrush. The first three videos in the series are posted already here as of this news posting. I highly encourage you to spend some time with Mr. Pavlovich if you are a ZBrusher. Even if you don't…
After hearing that Simon Ostrovsky of Vice News had been taken hostage in Ukraine, I did a quick sculpt in honor of him and his fantastic journalism. Best of wishes to Simon and the Vice crew, I hope they are all okay over there. I referenced a few videos and images of Simon to try to capture his likeliness. None of them…
I'm having a hard time pinning down this Christian Bale Likeness. Any tips would really help. There is some detail left over from an older projection but all of that will be redone--for now I'm back to nailing down solid anatomy and the likeness. Let me know what I can improve! Thanks! More of my references for the…