My next project. I want to really go in on the intricate details like inner frame and cockpit so i pick this concept. Speed is also another factor I want to focus on. Concept Artist: https://www.artstation.com/zen_ji Progress so far.
so to come back on a couple of the points made first is regarding having to get the full res LOD for the calculation, unless the silhouette is completely different from LOD - LOD then it wouldn't matter, if the lower LOD starts taking up too much for that res, then step it up to the next LOD. the second, regarding pushing…
Do you blame the manufacturer or the reseller I guess Pior? Thats what in effect you are saying. They do mention on the requirements pages any extra notification/hoop jumping that needs to be done. You still would have ended up with the same issue. Just not steam inbetween. I had an issue with a game I bought off steam…
It's pretty well written the only thing that is missing is that you did not tell the reader that they should change the camera's movement from Relative to Initial Frame to World Frame. This way the end user can select the first key frame and move the camera any where they want to without having to have to make a new key…
Go to Window->Animation with Player selected. You should see a sequence of sprites for each frame. I suspect you just dragged the first frame into the game window and made an animation with only a single frame. What you should do is shift-select all of the frames and drag those into the game window. You can also drag…
I actually did up something like this for one of the artists here just a couple weeks ago. It started off straightforward (ie, fixed spritesheet format, single row), but soon grew into a bit of a monstrosity... Sorry for the huge image :p This one does a bit more than the standard flipbook, since you can define a…
14. Preparing for Bake - Exploding The purpose of exploding your mesh is to give each object its own space, which will give you cleaner bakes. If you bake normal maps for example, and your scene has many objects within close proximity of each other, then you will get baking errors caused by the program not being able to…
A+ for visuals. C- for content, info, research. B overall. He gets extra points for calling it this generation instead of nex-gen. But loses points for not mentioning things like the raise of arcades and that the 2600 brought those games home, it also never got beyond the novelty phase with a lot of people. Oversaturation…
Here's a first pass on my latest animation for my demo reel. I want to give it a lot more polish and get it to a point I'm happy with so I'm hoping to get as much feedback as possible. Also it's pretty frame heavy at this point and it's kind of hard to adjust the timing and whatnot. Anyone have any tips on working with…
I'm a fan of the 3rd top little eye part above. It reads the best, in my opinion, it looks more sturdy without floating diamonds near the top. I like that your turret stands out in style and shape, but making it fit in a bit more wouldn't hurt either. What sticks out to me is the small side baskets on your turret and how…