Hi! Cool stuff, fun ideas there! :) So, the first animation, the guy with the chain. A few things: * It's really important to get the arcs nice and smooth, especially with the visible trail. It just looks dirty and unpolished, and many studios won't accept animations with even cleaner arcs (but still with small defects)…
First of all, there was no need to open a new thread for this, and secondly, this question simply was not solved by the concept artist. It's up to you, and you have gotten at least two suggestions on how this could look in the other thread. A third would for example be a more gradual approach with the cuts starting thin…
@melviso, yeah I agree completely. Somebody here, I can't recall the name at the moment but a character artist and I think he's from germany or austria -- anyway he said that one skill you need to have is to know when to call things good enough and not do exactly what you were talking about : polishing things beyond the…
Pior, your position understandable and I appreciate the detailed clarification as well as it helps to understand your POV much better. There are actually a few other options available to the user regarding how they can obtain a license. In addition to the full version perpetual purchase, Indie does offer a perpetual $299…
The conclusion I came to is that you ideally want to use the same sort of tools the original designer used because the tools you use affect the things you design quite significantly eg. if you're modelling consumer electronics or cars designed in the 90s you likely want to be using a NURBs based modelling toolset. More…
Updated lighting with some rim lighting, some is real effecting all things in the scene, some is fake rim lighting. Utilizing channels in to affect certain objects and not others to help bring out certain details forward to the foreground with more light on it. This way I don't contribute to the indirect lighting as much…
Johnathan Williams still has some public videos of his edge modeling and facial topology series from the late 2000's and early 2010's. This is fairly representative of how things were typically done prior to digital sculpting. At least for those using open source tools from the period. Tool sets do vary but a lot of the…
I'm a little confused about what you want.. Is it .. User defines n colors Colors are selected randomly but the chance of each colour being selected is affected by a user selected weight ?
Small Update: There are several prospects that have decided to try out for the project, but the game really needs a coder. Also the game has been cut to the core of game play to make the project easier, fill the "meat and potatoes" of the average gamers needs first and ensure quality content. IE The game is now going to be…
Hey! im looking for a not-so experienced 3d modeler for a small project, i cant afford to pay too much so im seeking someone more low level I need 8 character heads based off real people with each having a few diffirent face expressions, im not looking for something too detailed or realistic For more information about the…