[ QUOTE ] also eye shape is very off in low poly and high.... [/ QUOTE ] I have to echo this. The low poly is not ready and it is hurting your high poly in a big way. The skin around normal human eyes are not sunken holes with spheres stuck inside. The skin lays over and around the eye. Right now your character doesn't…
> At around two this afternoon, I took my A+ Operating Systems Technologies exam. To cut a long story short, there were a lot of questions I knew, a lot I didn't know, and a shockingly high number of questions where the correct answer was "BOOT.INI". I didn't study the minimal RAM and hard drive space requirements of the…
https://youtu.be/jdncFXpPB8k (Preview Video) Interplanetary Spaceship asset pack can help jump-start your next great project. This pack include a variety of uniquely stylized spaceship and sci-fi elements. Interplanetary Spaceship Pack portrays an engagement between opposing faction of interplanetary spaceship in a epic…
@ Gallows: Homer: All work and no play make Homer something something Marge: Go crazy? Homer: Don't mind if I do.... I get the hardcore "stay on topic, its all game art all the time 365" attitude, I've made great use of it at different times in my life. But really I like a well balanced polycount too. I think a little off…
Aesir: You obviously have slanted opinions and a skewed view of what QA does to make that statement. Dig a little deeper before assuming its worse than waiting tables. Malcolm is mostly correct, the majority of the 'good' QA guys filter up through the cracks and get into producer and other roles, its a great way to get…
Hello everyone. I will be cheeky and repost my question from another forum, since the more feedback the better, hope you don't mind I have started playing with zbrush about 2 weeks ago. I have been following various tutorials online and in the beginning it was fine - then once I hit a total of 15 mil points in w/e project…
Yup another one of those threads. :( It's been awhile since I played with PC hardware and there are like a million options... My budget is around 1000 to 1500. The more I can save the better though. My computer will be used to model in 3ds max, texture, and sculpt in zbrush. I also will work with level editors like unreal…
i spent half my time tonight sculpting wood real quick and then trying to find a bake setting that i like and it went badly because i keep trying to find ways to skip a thorough retopology and instead just use the decimate modifier but now im thinking i should just ditch ever trying to bake with the decimate modifier…
OK, here's a parts list that I came up with. All of these parts are available at the Microcenter in Chicago at 80 East Ogden Avenue / Westmont, IL 60559. You should ask a salesperson to get a second opinion on this parts list given what you're doing with it and your budget. All the prices in this list are calculated after…