serive pack 2 is out go get it. it also contains all the fixes in service pack one, so if you didnt get SP1 its all good. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=6845920&linkID=5573636 Issues addressed by this Service Pack: 3RD PARTY · Crash when performing a File/Reset on a scene with Brazil…
I'm attempting to create my first model for TF2 that will replace the bat, but upon compiling my files, both the Scout's hands and the model itself are invisible in-game. I've used the SourceSDK model viewer to load my model up and this is the preview... This is my .vmt: "VertexLitGeneric"{ "$baseTexture"…
Update on this, finalized my high poly to the feedback given here. Hopefully more accurate, the knurling is a bit harder to get 1:1. Moved onto low poly and unwrapping. Any advice on texture set separation. Should I keep this in 1 texture set. I would like as if I am making this a hand held gadget in a FPS game to the…
yep TexTools reads out the smoothing groups and create UV shells based on that - which is a great start to unwrap. The opposite should be possible as well, I will have a look at it later and see if I can wrap together a quick script that does it the other way around. In TexTools its the subscript…
Most people trying to get into scripting in Maya (or of any kind really) usually have a big problem knowing where to start. Yes, you have the official documentation here: http://download.autodesk.com/global/docs/maya2013/en_us/Commands/ ...but just going with that is like getting an English-Mandarin dictionary and then…
here is the snippet:try( if ( selection.count==1)then theObj = selection[1];--selected object else theObj = pickObject();--pick a scene object with the mouse if superclassof theObj == GeometryClass do --if really picked a valid geometry ( print ("write file..."); tmesh = snapshotasmesh theObj --snapshot the TriMesh of the…
Hey :) I'm working with a non square texture ( for some reasons, I have my trim + decals on 1 texture 2048*4096 ) However, each time I want to place a strip on my trim, I have to go in the modifier Unwrap UVW > select my texture in the list > go to the Options > specify 2048 * 4096 Is there a way to be faster ? Is there an…
Make a small list of items that i need for this Stand alone objects 1. 2 Box's needed 4 Textuers 2. Selling stand 2 textuers 3. Selling stand cover 2 textuers (including stands) 4. Metal pipes (from cliff) 2 textuers 5. Ladder (1 textuer) 6. Well (1 textuer) 7. Tabe (1 textuer) 8. (New) Light post Metal (2 textuers) 9.…
you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…