What you can also do to get UV Islands, is assign the pieces the RGB colors of 255,0,0 another area 0,255,0 and the third as 0,0,255. That way you'll get an RGB map with exact mask in each of the RGB channels.
low poly PS1 Controller. First time ever doing unlit texturing. Right now the texture is still at 1024x1024, but I'm going to shrink it to a 256x256 I know it looks super rough, but the point is to make a PS1 controller in PS1 Graphics. After this I will do more systems in their respective polycounts and texture sizes
This is my understanding also but something I've always wondered is how can an application like photoshop take advantage of 2048 pressure levels for opacity? 2048 pressure levels distributed between 0-100% gives you increments of about 0.09%, but photoshop doesn't deal with percentages in fractions of a percentile so isn't…
Yeah I meant to give that info but wanted to keep the post short-ish and forgot. Max2013, Standard material with the only change to it being the Diffuse/Ambient increased to rgb 255,255,255. It is quite strange, especially considering it affects the render itself.
Paul68Rageous: Sure, and thanks :)https://dl.dropbox.com/u/251256/Fasthawk/Fasthawk.zip If anyone else wants to take a look, feel free to do so. Farfare: I have just tried Handplane, not sure if I'm using it right but I get literally the same normal map. What I did: 1) Went back to 3dsmax and bake object space normal with…
Thanks guys I've been dragging my feet to completely finish this one- here's the final model and texture sheet- he and the scythe are under 3k he has a 512x2 and the scythe is a 256x512 diffuse only- any final crits/suggestions welcomed-
First day buy for me. Doom is simple: You're alone, you have cool weapons, you kill a shit load of demons in a violent manner. That's it. And that looks like what we are getting. I don't know what people were wanting from this game, but more than likely you can find it elsewhere. I don't want cover fire, I don't want…