Just wondering if there is a way to lock the pivot point of a selection of uv's in the texture window. You can do this for geo by entering pivot point mode on a component and clicking the blue eyeball. Is this possible in the uv editor?
Hey Guys, Quick question if anyone can help, Is there a way to fix/ lock camera rotation so that in the viewer you can block certain views from being looked at (i.e. the deleted faces under my model which show as transparent here: https://www.artstation.com/artwork/0mV8K) if i can restrict the rotation so people cant…
So
some rocks… now I have never actually found any good description or example on how to make
some amazing rock formations so I just did what I thought was best and started
by using Zbrush and creating a sphere and dynameshing it as to avoid pinching
at the edges From there I used some ‘clay build’ up and ‘polish’ to get…
WTF is wrong with you people. Good Vibrations is a WONDERFUL AMAZING SONG!!!!!! I even listened to it this morning. Marky Mark rocks all of your socks.
Is there a tool which will do a move and sew but instead of sewing the edges 50% into the middle it will only move the edges of the specified shell. Or if I could just lock the uv's so they don't move during the move and sew.
There's a feature in Maya that I miss in Max. Locking polygons, or Feeze, in place as you work on other portions of the model. Does Maya have a freeze option in it?