@FinnIsengardt, My hat's off to you, sir. I think that your take on the robot is a bit more thought out then mine, and certainly does a better job following the proportions laid out in the concept art. Certainly I can appreciate the extra time you took to model in some of the camera details and lens interior (in all…
1. it really depends on which culture we're talking about, for example i despise viking culture(which is probably the mainstream one) so i don't consume anything related to that, on the other side there's the chinese one more mythologic side and the other more fantasy(wuxia) i'm really like what i'm seeing, it's very…
Godemper0r: thanks for posting, I see you haven't posted a whole lot since joining and hopefully that will change with this project. Take the time to comment on other threads--it's one of the best ways to drive traffic to your own thread. Oh, and get an avatar :) I'll say first up that I've previously considered how I'd…
Are you planning to low-poly and bake it? So far it doesn't really feel like the sculpt is necessary, from what I can tell you're only really adding a bit of surface texture, panel lines and wear? Things like that can be done much faster during the texturing phase with nDo2 or xNormal PS plugin. If you're doing a lovely…
Doing an update of an old pencil drawing, but this time she'll have a complete body. Aside from some of the life drawing sessions at school, I don't have a whole lot of practice with the female figure, so there's bound to be issues. Legs aren't pictured yet since they're in the roughing in stage, like everything except the…
[ QUOTE ] [ QUOTE ] wish devs would stick to thier roots and push gameplay over graphics. I'll trade fake SSS and shiny boots for assault anyday. [/ QUOTE ] Er, wtf. Did I read that right?! You're usually pissing and moaning that the games that come out don't *look* like their development shots because they dropped…
Thats the vibe that this thread kinda gives me. I think you should make studies on a more project oriented basis. Lets take this Mecha idea for example. Don't try to come up with something, because you don't know it yet. Get references, draw joints, see how robots in facilities work and look like. Learn where Mechs come…
Designing iconic characters is difficult. Especially in a world soaked with visual arts. Besides that is not the only concern in design, the character has to appear functional, for the same reason you dont draw ice picks on a desert dweller. In my case, designing a robot as a main character removes a lot of problems that…
It's been said before, but I'll try to shed new light: Good designs provide areas of interest through CONTRAST and COLOR and SMALL DETAILS. The problem with your textured version is that the only areas of interest are the glowing lights. The entire rest of the robot is so detailed that it just reads as noise, effectively…
I'm excited they are making 2d movies again. I just hope they have some good scripts to go along with all that artistic talent. http://www.pamil-visions.net/disney-hand-drawn-animation/24261/