[ QUOTE ] #525 When using the bridge function in max 7 (because gamebryo doesn't seem to support max 8) and listening to music through winamp = crash...(found this out today). [/ QUOTE ] Max finally has a bridge function ?!
wk - #1 Homework Feedback: * Bind Pose (Arms raise higher and Legs straighten) * Face too realistic? Feels a bit older than the concept * Back of skull shape * Bigger eyes * Taper Cheeks and Jaw bit more * Soften Nose Bridge * Eyes bit flat from the profile * Neck too thick and too much detail (ages her up) * More build-up…
day 1: https://www.youtube.com/watch?v=6v3714_DrCs day2: https://www.youtube.com/watch?v=btMLA4Z8WOE Low down is streamlined modeling tools, extruding, edgeloops, bridging..the whole shebang. A bridge to keyshot and a special keyshot deal for $250. Oh and the real topping on the cake... 64bit.
The first style you had for your bridges suits the scene and setting better in my opinion. Even if the first made me think that if they had materials strong enough to make such supports possible, they wouldn't need suspension bridges in the first place.
Extremely fun visually. I had a good time but was very disappointed that it was a bridge movie. The second Matrix Movie was ok as a bridge because it was very clear through marketing that it was part of a trilogy. I had no idea going into this one that that was their intent. - BoBo
I'm with rens. This is bulky in a vague way, but lacks the shapes to look like a strong woman, and many of the shapes from the concept. shitty paintover (drawover?) -- Major things to look out for: -Skeletal structure! Women have leaner skeletons than men. Muscle then curves into these set points. Shoulders are WAYY too…
Have you tried bridging these four instead of the other two? It seems like you've selected the other edges and there it an edge loop inbetween which might be why it doesn't bridge: Also try using Mesh->Cleanup on your mesh. It will help with non-manifold geometry and n-gons.
Is there a way to import Megascan decals directly into a 3DS Max scene? Also, when I export the decal via Bridge for Vray, I get the Bitmaps, however the decal doesn't have an alpha to allow me to use it within 3DS or even Photoshop. Is there an export setting in Bridge that will allow this? Cheers
At the moment I'm doing a wooden bridge. This takes some time, because i have no practice with wood structures. The question for me now is: Is one plank enough and the viewer doesnt see that the bridge has always the same instanced plank or do i have to do more different pieces?
Looks awesome. For the face flatness that poop's suggesting, I think it really lies in the bridge of the nose and the chin area. In the paintings, the bridge seems to drastically blend right into the forehead, with little slope. And the chin seems like it should have less outward curve. Looking spot-on man, keep it up.