Very cool characters! I might be a bit late critiquing the Warrior but it really bugs me how thick that belt is, makes it look very loose and bulky, the Ranger has a similar problem, the belt just seems to be floating there. Maybe having the cloth around being affected and having the belt make an indentation in the form…
I am finding it pretty hard to read the red on red text, and thought you may want to keep the red on blue scheme you have already. I have mixed feelings about your layout, it just felt very cramped to me. As for the navigation I would just put a button labeled main or home next to your back and next buttons. As for the…
I find it hilarious that people think there is somehow a direct correlation between technology an skill, as if somehow and artist can only be technically skilled, or artistically skilled, but never both. Like there is some sort of shity RPG system where you have to dump your points into one category or another. Also, that…
ew. Layout with tables. btw tables "align=top,middle,bottom" has been removed from standard html markup, meaning you orc appears half way down the page in safari and other standard compliant browsers. Your menu is a bizarre width="53%" meaning the whole thing bunches up. You site is told to be width="1074" "0"…
oh hey, yestarday i didn't do much.. I just made a Tumblr Check it out : https://lokmenart.tumblr.com/ I made this mouth for it just like me trying to get better at colors... Because as you can see the last concept I made was pretty shitty when it comes to colors and value... So i'm working on that now... I also made this…
I am self taught too, but I also did some night classes on beginner and intermediate 3d max, just wanted to make sure I had a comprehensive understanding, and I do, learned only a few bits I never use anyway but quite often I could help other students and even the teacher. my biggest break early on into understanding it…
Looking better. The golds still need some work on the highlights. Your leather wrap isn't reading like leather. It needs to have a bit smoother shadows and highlights. Your rendering of highlights across the board needs to be reworked. If light is coming from above (which would hold true if a Orc dude was holding a shield…
Been a while since i posted a thread, so i figured its time to start doing that again. last few nights I've been working on this ugly fella, he started off as a speed sculpt but i decided to clean it up and get some bakes out of it later. I'm aiming for a pretty high end character bust (dx11 tesselation, reflections, sss…
Hi all, I'm Percy from Half Human Games (Dwerve). We're looking for a pixel artist and an animator (preferably skilled in PixelOver) to do paid part-time work on an unannounced action strategy game tentatively titled "Siegecaster" set to release Q4 2024. The game combines top-down shooter and tower defense mechanics with…
******************************PLEASE READ****************************** 1. We do not have much money to offer, so if you looking to make money you are in the wrong thread 2. We are an organized team, and work professionally 3. The work is detailed down the bottom below all of the company and game details.…