Environment done for Unity Neon Challenge. Soul of a man is a dystopian future slum basked in neon glow. This environment is largely devoid of vibrant colors, with lower levels dimly lit by neon signs and a lead-colored sky overlooking the landscape. Team effort by @Toivo, @N_Heyman and yours truly. More stuff, including a…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. Each of our departments collaborates extremely well. We love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. We are looking for…
Hi everyone, my level design tools for Unity are a 33% off for the next 22 hours SabreCSG allows you to build levels in-engine by using additive and subtractive brushes allowing you to very rapidly and non-destructively build and iterate levels. By using brushes and CSG you're able to make both small and huge changes very…
Hi, I have a big problem with my model. I created it in Maya. It has a main body and a leotard as clothing with is attached to the main body of my model with a Wrap deformer. It works fine in Maya. Problem is that the wrap deformer means nothing to Unity so it doesn't work. Now, the clothes do not move with the model.…
Dreadnought Studios are looking for an experienced 3D artist to help with our latest project. *IMPORTANT* Ideally we need someone to work in house and full time, but we are happy to use someone for a short term remote basis initially (approx 3 - 4 months). You will need to be able to relocate or travel to Suffolk UK, after…
Hello all! I'm working on a Unity game project with ShaderGraph and attempting to make a clear ice material that will be applied to a spherical object. The inspiration I have for this is a Mario odyssey Ice Kingdom esque material that that is mostly transparent with some displacement or bumps on the surface and maybe…
Hi everyone! I'm having an issue with a character model I brought into Unity. For some reason whenever you zoom the camera back all of the UV seems start showing up as thick black lines. I'm very confused as to why this is happening since it does not have this problem in Maya and the UV's are far enough from the edge of…
Hi guys! The situation is: i created the gameover screen animation which contains the characters, animated with skin and whos faces animated with morph, for the game project. This is how it looks in the initial scene and must look in Unity: I'm trying to transfer this to Unity by exporting it to FBX file by picking the…
There are some fair points in there, especially around the growing distrust and how things are getting lumped together visually. That’s something I’m seeing as well, particularly with more polished work getting questioned regardless of how it was made. The archviz point is interesting too. But I don't think in 25 years of…
So I've done prefabs in Unity and from what I understand when you turn an object into a prefab and Instance it in the scene it retains the objects information like connections to textures and shaders so you save on draw calls. However in UDK you create a prefab based on a number of objects and it puts them in a group and…