Something i've been working on over the last couple months as a personal side project. My original plan was to create the scene based on this concept from Seneca Menard: http://i.imgur.com/3raJP4f.jpg After doing the blockout and first couple mockup props it felt a bit too crammed and claustrophobic to me so i redesigned…
Yes my bad, I used the wrong english word there, not native Floating geo that is a good point, although I can paint the skew in marmoset. A highpoly with lines and such on it would compare much better also, I should definitely try that. I was to foccused on if it could even work at all due to the tangent space mismatch How…
However the hair system works, it is probably using a texture that has alpha. The first strand is drawn which the edge is .5 hair + .5 white skin. When another purple hair strand renders UNDER that one, the previous blended hair has already been written to the screen and determined to be closer, so the hair underneath is…
it goes up "quicker" purely because if you went and did a strike mission or some pve bounties or whatever, all of that goes into FWC instead of vanguard. when you wear a faction mark, you're converting every other factions experience into that faction. so on a 1:1 basis (like if you were only ever doing crucible for…
@Pior - I didnt mean locking them, that would make no sense as you said, it should just not be too tempting. This all should likely not be generalized. There are many games where skipping is likely a safe addition and others where it is rather not. I feel big singleplayer productions mainly fall under this problem, they…
Never used blender but it sucks? lol Wut?!?! <--- was suppose to be a joke. thats why i added the "lol wut?!?!" sorry Sooo if Blender gains a 4000$ price tag and is no longer open source then it becomes industry standard? I mean no harm but Industry standard seems like a vicious cycle, One company uses software, finishes a…
Another update, changed the lighting a bit and added some post-processing to get the colours closer to the concept. Also added a bunch of other little missing things. @Ravent3D, agreed on the chairs, I tried moving a light to get the shadows a bit closer to the bottom of it but it still looks rather floaty. Will try to…
This is getting kinda annoying. I bought a new screen just a couple of weeks ago ( Dell U2413 ULTRASHARP for those interested ) and I think that may have something to do with the darkness you're all experiencing. Or maybe I'm reading too much into it, but if I watch the pictures on my iPad or another monitor it's much…
Modeling,Unwrapping - Maya Additional Sculpting - Zbrush Baking - Xnormal,Maya or Substance Designer,depends on random stuff and if i need sometimes to test something with X software. Texturing - Substance Designer or Quixel Suite.Photoshop sometimes if i want to add something that is hard to do in Quixel/Substance,but…
I can't speak in techno-artist language, but having used the Source engine extensivly, I can tell you that you need a ramp texture (known as a lightwarp or phongwarp texture in Source) for sure. A smooth gradient from left to right that goes from black to 50% grey will give you identical lighting to not having the ramp at…