Thanks for the reply guys :) passerby - Yeah my server supports php... though I know nothing about it. lol I am a visual dreamweaver user. You said it would be easy with a little php... how easy? Like I need to know how to basic code in php easy? Equanim - Doesn't have to be fully automated in the sense that it creates…
Thanks for all the answers and resources! 9) I found a good way to do this in my case was to hide everything except the mesh I wanted to unwrap. Probably there are better ways out there, but this worked for me. Update: I got to a decent finishing point but with lots of trouble baking a decent normal map using a round edges…
An averaged cage basically means that the baker (xNormal, Maya, 3DS Max, etc.) will not take into account the normals of your low-poly mesh when casting the rays that catch any of the detail that differs between your low-poly and high-poly. If you don't use an averaged cage then wherever you have a hard edge / different…
you can only load a single texture at a time, unless you do multitexturing (multiple textures layered on top of each other) so to be more precise one texture a "texture unit" normally your card can access like 4-16 textures at the same time, but not like per object, cause when you render a model that consists of multiple…
Hi there! I'm new at scripting, so pls don't lynch me. I read a whole bunch of threads, and didn't find what I looked for. I'm trying to write a script that converts the component pivot to the object pivot. In other words, it translates and rotates the object pivot to fit the current component pivot. Getting the…
Hi Folks, Got a shader creation question for the UDK shader gurus on here. I'm busy teaching myself UDK and as an experiment I've been trying to implement a shader in the UDK material editor that would give the illusion of the game world being curved. I found an example of a cylindrical world shader for Unity and tweaked…
A friend of mine is thinking about releasing some world building/environment art tools for maya and charging a license fee per work station. He's wondering if anyone would pay for the bundle and how much would they be willing to pay. For me personally without these tools set dressing large environments in maya isn't any…
Hello! I've never produced Concept Art in a professional manner before, but this one very much peeked my interest so here I am! My idea sprouted as a classic kind of UT level , however I decided come up with backstory to inspire me some more. Background: A Liandri deep space mining vessel, "The Templar IV", lost contact…
Hi there community! :) I'm doing a character that has a hairsystem (xGEN) and should have a rigging setup with facial rig and blendshapes. Since it's a kinda animal the whole body is one single mesh. For obvious reasons, I didn't want to copy the whole mesh every single time for each blendshape, so I used the technique to…
Hi, so I'm throwing together a quick VFX portfolio, and have hit a wall with how to approach showing off a certain effect. Essentially, I wanna have a plasma/energy ball shooting out of a source (in this case a generic turret i modelled for demonstrating weapon fx ) with a trail behind it. I figured I could get away with…